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Build ready, system check and thermal concerns

2023.06.01 14:56 vbolfek Build ready, system check and thermal concerns

I am building a new PC for general home use, gaming, video transcoding and streaming, sometimes in parallel. I have 1440p (144Hz) monitor and 4k (120Hz) TV both connected to the PC. I almost exclusively use monitor for gaming, but this could change with the new PC which could allow some nice TV playtime.
I have chosen the components and need mostly a sanity check that I didn't make any stupid mistakes. I do this every 5+ years, but I don't follow the PC related news in the mean time so I always have a lot of catching up to do.
I didn't start with a budget in mind, but I would like to stay around the current budget. With good reasoning I could increase the budget.
My biggest concern about the build is heat so I tried to choose top components which would hopefully not overheat in my unwelcoming environment. PC will be placed in a cabinet in the corner of the living room. Cabinet dimensions are H:55cm, W:47cm, D:60cm which is why was looking only for smaller sized cases. Cabinet is opened on the front and back with 3cm space to the wall on the back. Front is normally covered (not tightly) with the opened door of the room, but I move the door away if necessary when gaming. My current build (Ryzen 5 2600x, RTX 2060 turbo, Thermaltake Core V1 case) works fine thermally even in summer times and even during the time when the cabinet was completely closed on the front side (cabinet door is removed now). There was a noticeable noise during summer, but system was running with GPU in the area of 80-90°C. There are no possibilities for moving the PC to another location.
I am buying from Croatia, EU.
PCPartPicker Part List: https://pcpartpicker.com/list/TYLRZw
CPU: Intel Core i7-13700K 3.4 GHz 16-Core Processor ($407.99 @ Amazon)
CPU Cooler: Noctua NH-U12A chromax.black 60.09 CFM CPU Cooler ($129.94 @ Amazon)
Motherboard: MSI PRO Z790-A WIFI ATX LGA1700 Motherboard ($239.99 @ B&H)
Memory: G.Skill Trident Z5 RGB 32 GB (2 x 16 GB) DDR5-7200 CL34 Memory ($169.99 @ Amazon)
Storage: Samsung 990 Pro 2 TB M.2-2280 PCIe 4.0 X4 NVME Solid State Drive ($169.99 @ B&H)
Video Card: XFX Speedster MERC 310 Radeon RX 7900 XT 20 GB Video Card ($779.00 @ Amazon)
Case: Lian Li LANCOOL 215 ATX Mid Tower Case ($97.99 @ Amazon)
Power Supply: Corsair RM850x (2021) 850 W 80+ Gold Certified Fully Modular ATX Power Supply ($149.99 @ Amazon)
Total: $2144.88
Prices include shipping, taxes, and discounts when available
Generated by PCPartPicker 2023-06-01 09:01 EDT-0400
If anyone sees any issues with system or has concerns about the thermal stability of the system in my specific environment please let me know. Thanks!
submitted by vbolfek to buildapc [link] [comments]


2023.06.01 14:35 songofavaria The Story of Emmaline -- Chapter 6: COMBAT

Intro
We're working on a new MUD called Song of Avaria, using Evennia as a base code. Hopefully, the game will be opening for a public alpha six months from now: January 2024. This is the sixth in a series of showcases to display the features of our game. In order to properly exhibit the purpose of Song of Avaria, which doesn't quite fit into the existing molds, we're going to demonstrate gameplay by focusing on the story of a character: Emmaline.
Chapter 1: CHARACTER GENERATION
Chapter 2: ARRIVAL
Chapter 3: STORY
Chapter 4: THE POETS' GUILD
Chapter 5: LIVELIHOOD
Cool News! A professional web developer who focuses on accessibility took a very thorough look over our site and game, and gave us a great deal of feedback that was incredibly helpful in making the game more accessible to vision-impaired players. Color themes are configurable now; the default one shown here is called "high-contrast". If anyone prefers the old "muted" one, they can switch to it in the settings. We've also added more text-based indicators of things like general wellness and roundtime in the game prompt, or asterisks as delineators for different sections of text, and more quick individual checks on metrics such as encumbrance, armor value, stats, skills, et cetera. Turning Evennia's native screenreader option on (during account creation, or through settings) will now ensure that a visually-impaired person gets a more tailored and comfortable experience. We're looking forward to learning more about accessibility from players in the future, and always hoping to improve the experience for any player.
Chapter 6: COMBAT
In our last chapter, Emmaline was inducted into the Poets' Guild, which allowed her to take up a job as a Poet at Harmony Hall. Because of that, she's able to easily make her rent and even bought an oud to improve her stringed instrument skills. Here, she's sitting in the garden of the Poets' Guild and playing her oud. Instruments can be played with a variety of commands, from POUND to STRUM, and each type of instrument will tend to make their own set of noises if played well (or other noises if played badly).
Some instruments (large bells, for example) can make quite loud sounds that will resonate over a number of rooms, much like a shout does. This oud is comparatively quiet. And while an instrument may have its mechanical play command, this is mostly intended for flavor and explorative play rather than as a real roleplay tool -- because it's always much more fun to emote the full expression of your character's music! Of course, one should strive to stay within realistic parameters in terms of describing their playing in relation to their mechanical skill level.
At the bench in the garden, Emmaline plays her oud using the STRUM, PLAY, and TWANG commands. She then simply emotes playing a more complicated melody.
As we play the oud, we can see that Emmaline is relatively skilled at stringed instruments, as the sounds she is making are nice rather than jarring or discordant.
Djafira, the other newly inducted Poet whom we got to know over the last two posts, arrives and comes over to sit on the bench next to where Emmaline is playing. Because Emmaline does not trust the other woman, Djafira incurs roundtime by coming closer to the bench, which is Emmaline's own current vicinity. Roundtime is the convention we use to refer to the fact that some actions take time to complete, and thus you cannot execute another similarly time-consuming action until finished with the first. Djafira might be able to move close to Emmaline, but she cannot perform another action until her roundtime ends. This gives us the chance to move away quickly if we felt that Emmaline did not want to allow Djafira near her. But for now, we'll stay cautiously nearby and see what Djafira wants.
Djafira comes along. Her tells are shown in a brighter red, and she certainly seems to be acting off. She gifts Emmaline a pair of nice sandals by way of apology...
When someone gives you something, unless you trust them to a high degree, you will always have the chance to either ACCEPT or REFUSE the gift. Items can also be TOSSed, and if not caught in this instance (or dodged), they will just bonk off you and fall on the ground.
Since Djafira is trying to apologize for her past enmity, Emmaline accepts the gift. She is still a little suspicious though, because she can see Djafira's tells, and the other woman doesn't truly seem very apologetic. Djafira also asks Emmaline for a favor: she's feeling a bit under the weather, and needs Emmaline to go to a tavern called the Breaking Wave and recite a poem there. She passes over a piece of paper on which the poem is written.
Emmaline agrees to do this favor, puts on her new fancy shoes, and takes the paper.
As a side note: Many of the interactions you see from this point on are with automated NPCs that are operating off the logic in their own behavioral code. We have gone to some lengths to make these behaviors seem relatively organic, but only to the extent that this allows a player to suspend their disbelief in regards to the fact that NPCs are different from PCs. Our NPCs do not possess any real artificial intelligence -- not even to the degree of ChatGPT. They have certain behaviors, tendencies, phrases they might respond to, routines and home turf and activities they may habitually undertake, but they are still just traditional game NPCs. We are still at work adding in more behavior types for NPCs and refining their actions to be more sensible and characteristic.
Back in the story: By the time Emmaline is able to get around to the favor Djafira asked of her, it's late in the evening after sunset. Djafira provided some loose directions to the White City (which would be: "through the pillar-flanked gate north of the Plaza of the People"), but Emmaline soon finds that this particular neighborhood is a confusing maze of a place. Even the overheard ASCII map is intentionally not much help in some of the individual neighborhoods of Omrazir. It is purposefully not too easy to stumble off the main roads in the city, to keep new players from accidentally stepping into an area that may be dangerous.
When someone gives you something, unless you trust them to a high degree, you will always have the chance to either ACCEPT or REFUSE the gift. Items can also be TOSSed, and if not caught in this instance (or dodged), they will just bonk off you and fall on the ground.
Since Djafira is trying to apologize for her past enmity, Emmaline accepts the gift. She is still a little suspicious though, because she can see Djafira's tells, and the other woman doesn't truly seem very apologetic. Djafira also asks Emmaline for a favor: she's feeling a bit under the weather, and needs Emmaline to go to a tavern called the Breaking Wave and recite a poem there. She passes over a piece of paper on which the poem is written.
Emmaline agrees to do this favor, puts on her new fancy shoes, and takes the paper.
As a side note: Many of the interactions you see from this point on are with automated NPCs that are operating off the logic in their own behavioral code. We have gone to some lengths to make these behaviors seem relatively organic, but only to the extent that this allows a player to suspend their disbelief in regards to the fact that NPCs are different from PCs. Our NPCs do not possess any real artificial intelligence -- not even to the degree of ChatGPT. They have certain behaviors, tendencies, phrases they might respond to, routines and home turf and activities they may habitually undertake, but they are still just traditional game NPCs. We are still at work adding in more behavior types for NPCs and refining their actions to be more sensible and characteristic.
Back in the story: By the time Emmaline is able to get around to the favor Djafira asked of her, it's late in the evening after sunset. Djafira provided some loose directions to the White City (which would be: "through the pillar-flanked gate north of the Plaza of the People"), but Emmaline soon finds that this particular neighborhood is a confusing maze of a place. Even the overheard ASCII map is intentionally not much help in some of the individual neighborhoods of Omrazir. It is purposefully not too easy to stumble off the main roads in the city, to keep new players from accidentally stepping into an area that may be dangerous.
The overhead map does not show the exit into the White City, but once you go past, you can see the map of the White City neighborhood. (Note: I took this snip on an admin account, because I added this retroactively after the main events of the chapter! That is why you see room numbers. Please ignore.)
Finding a fallen stele, Emmaline stands on top of it for a better view of the area. She tries to get her bearings, but it's still difficult to tell exactly where she is. This part of the city legitimately seems decrepit and broken down...
Maybe it's not such a good idea to wear expensive clothes here? Just as Emmaline is having that thought, a random event occurs. Random events are coded events that happen in rooms when PCs are present. Most of the time, it would be something simple and harmless like an atmospheric room echo, but sometimes -- if the situation is right, and the PC seems otherwise unoccupied -- the random event will be more serious.
Emmaline goes to stand on the stele and look around thoughtfully. A \"somewhat lofty tough\" appears, looking furtively at her and subtly touching his knife...
This time, it's very serious. Emmaline is in the White City, a desperately poor and virtually lawless district of Omrazir. Part of the difficulty in navigation here is attributable to the fact that this area is not meant for the inexperienced and unfamiliar. A small gang of thugs is approaching Emmaline, attracted by her expensive fripperies and apparent vulnerability. Combat is initiated -- they are clearly attempting to mug her. This mugging is an automated random event generated by the interplay of conditions.
Somewhat confused, Emmaline takes her time awkwardly shufflng and then backs away as the thugs begin to close in. She does not depart quickly enough, and a physical altercation begins.
Distance from others in a fight can affect a variety of things, such as the accuracy and damage of certain attacks, or whether some aggressive abilities can be used at all. There are five ranges of distances from another PC. The first is immediate vicinity, which would be in direct contact with them. Then comes general vicinity, which would mean at the same "place" in the room as them. Next there's location, which would mean being in the same room as them, but not necessarily at the same place. Lastly, there is near line-of-sight (one room away) and distant line-of-sight (two rooms away).
Because these ranges can be quite important strategically, there are many ways to change the distance between yourself and an opponent. You can RETREAT or CHARGE in a direction, you can PUSH people or PULL them, you can TACKLE them, GRAPPLE, or DRAG them. You can move your own self from one place to another, or simply DISTANCE an opponent by moving away.
In the beginning, Emmaline attempts to avoid an altercation by quickly edging away from the incoming locals. However, it doesn't quite help -- they've set determined eyes on her nicer things, and she doesn't belong in this neighborhood.
When combat starts, there is a "Writing Break" that allows the PCs involved to type an emote and/or consider what their character would do in that situation. While immersive method acting is of course our favorite style of roleplay, the out-of-character panic that can often accompany in-character physical conflict can sometimes impact roleplay in a negative fashion. In order to avoid that, combat in Avaria is peppered with "Writing Breaks" every time that anything notable happens: such as the initiation of a fight, a strong blow being dealt, first blood, an attempt to flee, any involved combatant falling to the ground, and so on. Note also how the prompt has changed to display more information.
Holding her oud, Emmaline has the sudden idea to attempt to dissuade the muggers through music. Last chapter we explained the concept of "Grounding", where most people who are still "grounded" in accepted reality know about and accept some types of magic, and might be wary of witches and sorcery, but dismiss a great many other kinds of magic as a fabrication or just something totally unlikely to happen to them. Emmaline hasn't completely lost her grounding yet, as we can see when we check the MAGIC command -- so the idea to play music would still be a rather goofy one in her mind.
Using the REMEMBER command, we roleplay Emmaline having the idea to sing a calming tune. Sometimes in time-sensitive situations a player will not have the time to express the character's inner dialogue, but that is why we have writing breaks in combat, so that such expressions feel calmer and more doable. Checking the MAGIC command shows that Emmaline still doesn't quite believe in her own magical potential.
Regardless, this is what she tries to do -- she's desperate enough to try anything. Using her sonomancy ability to project a calming tone, Emmaline begins to sing and play her oud.
Emmaline starts to focus on using a calming tone. She still hasn't said anything with this tone, and she rationalizes it in her mind (using the THINK command) as just thinking maybe the thugs would prefer to hear music than mug someone.
In addition to using a calming tone for her song, Emmaline also makes sure to adopt a defensive stance. It's possible to change a character's stance in and out of a fight, and each stance has its own strengths. Using a defensive stance enables someone to do a better job of dodging and blocking.
We also check our TENDENCY here: most games, especially DIKU-based RPIs, have fights that progress in a more automatic fashion. If you prefer that style of gameplay, you can set your character's tendency to be one of a few choices: fight, flight, or freeze. The "measured" tendency seen here is the default: if you have not input a specific command and it is your turn to move, you will just wait. If you had selected, for example, "fight" as a tendency, you would automatically perform a fighting move based off coded tactics similar to the NPCs.
Taking a defensive stance with the STANCE command causes the next three attacks to miss. Unfortunately, Emmaline's song doesn't seem to be as effective as her stance is.
The muggers don't seem to be affected much by Emmaline's song. This is because her very low sonomancy skill, her voice stat, and her will dice roll didn't outweigh their (likely entirely grounded) magic resistance. Dice rolls happen behind the scenes relatively often, and while there is a configuration setting that can be toggled to show combat dice rolls, it is turned off for the sake of immersion in Emmaline's case. These rolls incorporate stats (such as Voice, Resonance, Will, etc) and skills (such as Vocals, Sonomancy, Gnosis, etc). Other factors moderate the dice rolls, like stances, a character's general state of health, range, positions, and so on. At least, thanks to Emmaline's stance, she is able to avoid a lot of damage from the muggers' reckless attacks.
It might be a good idea to flee, but it can be difficult to get away when your opponent is right next to you -- if they're aggressive, then they will have a very good chance of blocking your escape route. Looking at the COMBAT display will give you a good overall view of your general combat metrics, including who else is in your vicinity. These different metrics can all affect the outcome of a fight in various ways.
Checking COMBAT shows us Emmaline's combat situation: she is mostly doing alright, for now. Two people are attacking her, she is upright, near the exit to go back to the square. She does have a nick on her right hip, but it's not bad enough to really affect her state.
The prompt can also be configured to display many of these metrics. Shown here is the default combat prompt. When the fight was initiated, our regular prompt shifted to the combat version that shows stars and dashes as a small action bar. For visually impaired players this is not very helpful, so if someone has turned on the screenreader, the default prompt will give a health percentage readout and only show important alerts.
Anyway, Emmaline really wants to escape! So, she tries to push one of her opponents away. Actions performed during combat take roundtime. If you want to plan your next move, you can queue up a second move if you're already in combat.
Emmaline has a chance to make another move -- if your combat roundtime completes and you don't have another move queued up, you'll see this message. She tries to shove away one of the toughs, and he rushes straight back at her in a tackle.
SHOVE is one of the many commands useful for strategically changing positions in a fight. Emmaline manages to push the mugger away from her place in the room. She's standing as far from the stele as possible, hoping to go back out to the square -- but the mugger uses TACKLE to close the distance again very quickly! Bad timing.
Now, three muggers came out of the alleys surrounding Emmaline. So far, the third has just been watching, but now he breaks into the fight as well. A new person joining the fight will trigger a writing break, to allow players time to emote. Sometimes these writing breaks may feel like they last too long, while other times they may be too short for you to write the kind of emote you want.
We use WAIT to extend the writing break so that we can finish writing our emote, and then CONTINUE when we're done. Emmaline tries to sing some more, and again it's not effective, and then her calming attunement fades. She isn't strong enough this tme to shove away one of the goons. A stab connects with a solid whack against her kaftan.
You can input WAIT to extend the writing break (once per break per person), or CONTINUE to end the break and go on with the fight (if everyone has opted to continue). We wanted to write an emote during this break, considering that Emmaline has a nick on her hip from the knife of one of the muggers, and we didn't have enough time to act this out. Since all these opponents are NPCs, they will automatically follow the cues of the PCs in the fight and either try to wait or continue depending on the PC's input.
Although we have plenty of time to write what we'd like, it doesn't appear that the fight is going very well for Emmaline. She's not strong enough to shove away a goon, her calming tone has faded without any success, and one of the toughs tried to stab her right in the heart! Thankfully, her well-made kaftan helped to turn the blow into something less catastrophic. Raiment items can get in the way of attacks to covered body parts, and divert some of the damage to themselves. Different equipment types can divert more damage or stand up to damage better, depending on their material.
Maybe there's something else we can do...
Checking COMBAT MOVES provides a readout of the moves that Emmaline can execute at this time. Roundtimes for combat moves are relatively long compared to some games, so that players can use human strategical thinking to plan their next move and understand the flow of combat easily.
We can look to see what moves might be available to us in a fight, depending on the weapon we're wielding and the abilities we have, by checking COMBAT MOVES. It doesn't seem like Emmaline can do much right now beyond punching or kicking. But what if she wants to whack people with her oud? She can do that much at least. Any wielded object can be used to WHACK someone... but the reason that "whack" doesn't show up in her list of available combat moves is because she isn't actually wielding the oud, she is currently only holding it. Shifting her grip will take a moment - costing her a turn in combat, and causing a short delay before her next move (though we can still freely input the command, and have it executed when our combat roundtime completes).
Emmaline wields her oud. This allows her to whack with it (using the WHACK command), and also use it to parry (automatically, using a dice roll behind the scenes based on her stance and parry skill level).
When using an attack in a fight, such as PUNCH, KICK, or WHACK (or other attacks using weapons or abilities, like the SLASH and STAB used by the muggers) you can specify a particular body part of your opponent to aim for. You can also substitute the generic attack emote with a custom-written emote of your own.
Here, Emmaline tries to WHACK the TOUGH IN THE HEAD, while substituting a more flavorful emote for the generic one. She lands a decent blow! Unfortunately, she's surrounded. One minstrel using a musical instrument as a weapon can't honestly defend against three seasoned street bandits.
Having suffered a couple of unlucky hits, Emmaline drops to her knees. Even her kaftan has been ruined by the damage it has taken. Trauma is the metric that governs how injured a character has become. It can cause a character to collapse, like Emmaline has here. The "traumatized" alert will show up in the prompt after Emmaline is struck that hard, signifying that she's in very bad physical shape.
Emmaline is tiring against three opponents, and ends up falling with a heavily bleeding wound.
Sadly, Emmaline is not a strong enough fighter, and certainly not advanced enough in bardic magic, to put a stop to this altercation. She tries to get back up in order to flee, but immediately gets knocked down again. Being on the ground, she then tries to crawl away. But crawling takes a bit of time, and time is something she doesn't have enough of. The next strike not only knocks her out, but... she's dying.
Emmaline tries to get up and is knocked down again. She tries to crawl away but the next stab of a knife knocks her out... and, in the eyes of onlookers, kills her. It's not all that common for a blow to both knock someone out and kill them at the same time, but it's possible.
Bleeding as she is and in a hostile and unfamiliar environment, the most likely scenario is that Emmaline is going to die. A player with a character in this condition can still get a (dimmer) sense of what is happening in the room, and is free to write emotes or dreams... but an unconscious character still takes some time to be able to wake up. Some don't wake up at all.
The muggers take Emmaline's fancy clothes and any valuable possessions, leaving her penniless in her raggedy shift. We just got that oud! How disappointing. It's natural to feel a little bit of emotional crossover in immersive roleplaying situations like this, but it's also important for players to be capable of retaining perspective. We want to be clear about where we fall on the consent spectrum so that potential players can understand whether they might enjoy the game or they might not. Some loss is inevitable when there are in-character consequences for conflict and decisions. The game is mostly non-consent in terms of these kinds of consequences, but this also means there can be a lot of engaging story outcomes as a result. We don't want these to truly function as punishments to the player rather than to the character, though they might sometimes feel like setbacks. But it's helpful to keep in mind that every setback can be an opportunity for an inspiring narrative.
A dim sense of the world beyond her lack of consciousness shows the muggers backing off after taking Emmaline's valuables. If anyone spoke, we wouldn't be able to see what they were saying. But, we're able to send emotes in this state.
No matter the conflict, character death -- which is generally, though not always, the ending to a character's story -- must usually be consented to in order to happen. When a character "dies", if there is any chance at all that they might miraculously survive, the player will get the choice to either CLING to life or DIE, by entering those commands.
In this scenario, it might be realistic for Emmaline to die. But that would be an unsatisfying end to her story, and that's not what we want. The choice is in our hands, and we CLING to life.
The muggers have all departed. It's a hot night. Emmaline clings to life, using the CLING command.
Choosing to die moves characters on to the next world (to become a ghost, and go to the Otherland). Clinging to life allows the dying to continue living, but they will likely be handicapped in one way or another. It may be possible to eventually cure a handicap through stories involving magic or the supernatural, or the long-term efforts of an outstandingly skilled healer. But these consequences are generally impactful and lasting enough that should a character engage in risky behavior, repeatedly having near-death experiences and clinging to life, their story will involve the realistic outcome of their becoming a person who has somehow survived but is broken in many ways. Ultimately, this helps address the potential issue of long-term players becoming nearly invincible in the setting -- while simultaneously providing an opportunity for players who prefer to roleplay character stories comparable in length to a real lifetime, where a player may never see their characters actually die.
For those who do wish to roleplay through the meaningful death of a character, there are still a few different paths they can follow. The character can continue existing as a ghost, or as a distant memory in the Otherland, or they can pass on into the inaccessible final mystery of the afterlife. Reaching these stages of the afterlife can be accomplished by using the MOVE ON command, progressively bringing a spirit through each of these phases of existence until at the very end the character is deleted from the game database. Should one never wish their character to complete the process of moving on, however, they can continue to exist indefinitely in Avaria's Purgatory: the various realms of the Otherland, which can potentially be accessed, with great effort and skill, through the dreams of the living.
The purgatory states can soften the blow of losing a beloved character, and even provide some additional plot twists for both that character and their surviving friends and enemies. The end of a character's story may be a real tearjerker, but hopefully in a good way, not as a traumatic and wrenching blow to the gut. We don't want to brutalize the emotions of any player -- the intention is that playing a game should be an enjoyable experience, with closure in the ending and a feeling of contentment for a story well-played.
But what this ultimately means for Emmaline is that she cannot escape her altercation with the White City thugs scot-free. She is still in a very perilous situation. As we mentioned above, sometimes the injuries that have the ability to cause death can also create severe permanent handicaps in those who choose to live, which might manifest as stat debuffs, loss of limbs, persistent illnesses, and other such tangible physical consequences. Despite clinging to life, Emmaline is unable to return to consciousness immediately. She may very well simply bleed out again.
If we quit the game, she won't die while we're disconnected... but it's still a cliffhanger! Stay tuned for Chapter 7, where we'll showcase healing and further intrigue.
submitted by songofavaria to MUD [link] [comments]


2023.06.01 14:20 beginners-blog How to propose a guy

  1. Plan a surprise proposal: Consider organizing a surprise event or outing that your partner would enjoy. It could be a gathering with close friends and family or a special activity you both love. Use this opportunity to express your feelings and propose in a memorable way.
  2. Create a personalized proposal scavenger hunt: Design a scavenger hunt with clues leading to significant places or moments in your relationship. Each clue can remind you both of cherished memories and ultimately lead to the proposal location, where you'll be waiting to pop the question.
  3. Enlist the help of friends or family: If your partner is close to their family or has a tight-knit group of friends, involve them in the proposal. You can organize a surprise gathering where you propose in front of everyone, or have them help set up a romantic setting for the big moment.
  4. Incorporate shared interests or hobbies: Consider incorporating elements that reflect your partner's passions or hobbies. For example, if your partner is a fan of a certain sports team, you could plan a proposal at a game or create a personalized jersey with a proposal message.
  5. Write a heartfelt song or poem: If you're musically inclined or enjoy writing, consider expressing your love and proposal through a heartfelt song or poem. This personal touch can add an extra layer of emotion and make the proposal truly unique.
  6. Capture the moment: Hire a photographer or arrange for a hidden camera to capture the proposal. This way, you'll have beautiful photographs or video footage to commemorate the special occasion and relive the joyous moment together.
Remember, the most important aspect of proposing is the thought and effort you put into making it special for your partner. Consider their preferences, interests, and the unique dynamics of your relationship to create a proposal that is meaningful and memorable for both of you.

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2023.06.01 14:18 Doomburrito [NM] June Gift-o-Rama! - 4x4 Mercedes-Benz Zetros Trial Truck (42129) - 300 spots at $1/ea

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Item Name Set Number: 4x4 Mercedes-Benz Zetros Trial Truck (42129)
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submitted by Doomburrito to lego_raffles [link] [comments]


2023.06.01 14:14 unboxparadigm UPDATE: Pre-Built PCs by Unbox Paradigm - Hard Launch

UPDATE: Pre-Built PCs by Unbox Paradigm - Hard Launch

Full specifications
Today's the 1st June and we just randomly hit 601 followers (Noice, if we look at it from US date convention)
Firstly, DM us your orders! We will get you the perfect balance between price and performance, every single time. Themed build? Performance priority? Value priority? We will get it all sorted. Let us know your requirements and budget and let's take it from there.
Payment Gateway update - RBI has frozen several Payment Gateway providers. So we are still unable to offer EMIs but can accept Credit Card Payments (Rupay on UPI), UPI payments and other bank transfer methods like IMPS/Netbanking etc. We also accept credit card payments via Cred.
LAUNCH OFFERS will be starting this weekend on Saturday and Sunday. Starts on 3rd June 2023 at 12:00 AM. Below is the list of offers that you can choose from (offers cannot be clubbed)!
  1. FREE Air shipping for Delivery (This is our recommended shipping method for faster delivery and better handling). Metro cities should receive in 1-2 Business days from the date of shipping. Shipping usually happens on the 2nd-3rd day of Receiving the order, we will ship it as soon as it is sourced, assembled and benchmarked. All products will be inspected and benchmarked. Only applicable for orders above Rs 1,25,000.
  2. Flat Rs 4,000 service charges. All our charges are transparent, we don't charge extra on the components. Our usual charges are 8% on order value (final amount includes these charges) for inspection, assembling/installation, benchmarking, and safe packing for shipping). No Minimum order value and shipping charges will be additional based on location (we honestly cannot include free shipping in the Rs 4,000 we make else we absolutely would have done it). This will be the default offer applied to all orders. Please mention if you would like to opt for Free Air Shipping instead (if applicable).
  3. Free Accessories on Minimum Order Value above Rs 1,00,000 - Free RAZER DEATHADDER V2 RGB GAMING MOUSE (BLACK) on MOV above Rs 1,00,000 Free RAZER BLACKWIDOW V3 TENKEYLESS Mechanical Keyboard on MOV above Rs 1,25,000 Free RAZER BLACKWIDOW V3 PRO WIRELESS MECHANICAL Keyboard on MOV above Rs 2,15,000. Subject to availability and the order amount, we may also offer additional accessories not mentioned in this list of similar value with respect to the build.
  4. Referral Program: Refer us to your friends and share your unique referral code. Successful referrals will get accessories or Gift cards worth 2% of the order value and the referred user gets 2% instant discount as well. Valid only on a minimum order value of Rs 80,000. The referral program begins only AFTER the launch offers expire on midnight 12:00 AM, 5th June 2023.
Pricing references for our PC Builds. Note: We never compromise on quality to lower our prices. All below prices are inclusive of our service charges. Shipping Extra.
  1. 1080p VFM Budget Gaming PC - Rs 64,620 Intel i3-12100F 4 Cores 8 Threads RTX 3060 12GB OC 2x8GB 3600 Mhz DDR4 Ram Asus H610M Motherboard 1TB Gen4 SSD Cooler Master MWE550 V2 Bronze Fan speed controllable single LED 4x Fans Glass Cabinet - Deepcool CC560
  2. 1440p RTX 4070 VFM Gaming PC - Rs 1,28,560 Intel Core i5-13400F 10 Cores 16 Threads RTX 3070 12GB OC 32GB - 2x16GB DDR5 6000Mhz 1TB Gen 4 SSD XPG Core Reactor Tier A 750W Gold PSU Fan speed controllable single LED 4x Fans Glass Cabinet - Deepcool CC560
  3. 4K RTX 4080 VFM Gaming PC - Rs 1,97,895 Ryzen 7 7700X 8 Cores 16 Threads RTX 4080 16GB OC 32GB - 2x16GB DDR5 6000Mhz 1TB Gen 4 SSD XPG Core Reactor Tier A 850W Gold PSU Fan speed controllable single LED 4x Fans Glass Cabinet - Deepcool CC560
These are not the only configs available. We can customize and build your PCs to your requirements.

Contact - WhatsApp - 8089511746 u/unboxparadigm
AK620 Tower Cooler
Internals
Room Lights off
With room lights on
submitted by unboxparadigm to u/unboxparadigm [link] [comments]


2023.06.01 14:12 sonofabutch No game today, so let's remember a forgotten Yankee: Jackie Jensen, "The Golden Boy"

Jackie Jensen, "The Golden Boy", was a superstar athlete in the 1940s who seemed destined for greatness as the heir to Joe DiMaggio... only to be supplanted by a different golden boy, the great Mickey Mantle.
Jensen would eventually live up to the hype, but with the Red Sox -- but his career prematurely because, as baseball expanded to the west coast, his fear of flying made road games unbearable!
The Yankees between 1947 and 1964 were utterly dominant, winning 15 pennants and 10 World Series. And it wasn't just the major league team that was successful. The Yankees of this era were loaded up and down the system, from Rookie ball to their two Triple-A teams!
With such a loaded major league roster, the Yankees had many talented players stuck either on the end of the bench or in the minors who would eventually find an opportunity with other teams, including Bob Cerv, Vic Power, Gus Triandos, Lew Burdette, Jerry Lumpe, Bob Porterfield, and Bob Keegan, who would all be All-Stars with other teams. Clint Courtney would be the 1952 A.L. Rookie of the Year runner-up after the Yankees traded him to the Browns, and Bill Virdon was the 1955 N.L. Rookie of the Year with the Cardinals (and then Yankee manager from 1974 to 1975!).
But the most talented player who just couldn't find the playing time in New York was Jack Eugene Jensen, born March 9, 1927, in San Francisco. His parents divorced when he was 5, and he grew up poor, his mother working six days a week, 12 hours a day. Jensen said the family moved 16 times between kindergarten and eighth grade -- "every time the rent came due."
After serving in the U.S. Navy during World War II, Jensen went to the University of California in 1946 on the G.I. Bill. There he became one of the most famous college players in the country, leading Cal to the Rose Bowl. In 1947, he was the starting fullback as well as the team's top defensive back, and in 1948, he rushed for 1,000 yards and was an All-American.
He also was a tremendous two-way baseball player, pitching and hitting for the Golden Bears in 1947 as the won the very first College World Series, beating a Yale team that had George H.W. Bush playing first base. In 1949, he was an All-American in baseball, too.
His blond hair, good looks, and athletic accomplishments earned him the nickname "The Golden Boy."
Halfway through his junior year, Jensen left Berkeley to turn pro. Jensen would later say he couldn't risk playing a career-ending injury playing for free while teams -- baseball and football -- were trying to sign him to big-money contracts.
"There was a money tree growing in my backyard. Why shouldn't I pluck off the dollars when I wanted to?"
Jensen considered a number of offers, including from the Yankees, before signing a three-year, $75,000 contract with the Oakland Oaks of the Pacific Coast League. Jensen said he thought he'd face better competition in the Pacific Coast League, the top minor league of the era, than he would at the bottom of the Yankee farm system. He was right about it being more of a challenge -- he hit an unimpressive .261/.317/.394 in 510 plate appearances with the Oaks.
At the end of the year, the Oaks sold his contract (and that of Billy Martin, another Northern California kid) to the Yankees.
That same year, Jensen married his high school sweetheart, Zoe Ann Olsen, an Olympic diver. (By age 18, she had won 14 national diving championships and a silver medal in the 1948 Olympics.) "Together they looked like a Nordic god and goddess," Sports Illustrated reported. Nicknamed "the sweethearts of sports," they were the Dansby Swanson and Mallory Pugh of their era. More than 1,000 people attended their wedding.
Jensen would start the 1950 season not in the minors but in the Bronx. He joined the Yankees in a time of flux. They though they'd won the 1949 World Series, the Yankees knew they had to make some changes, with 35-year-old Joe DiMaggio nearing the end of his career. And their heir apparent was not Mickey Mantle -- at the time an 18-year-old shortstop playing in the Class C league, the equivalent of A-ball today -- but the 23-year-old Jensen.
But Jensen disappointed, hitting just .171/.247/.300 in 70 at-bats, and only starting in 13 games. Watching from the bench most of the season, Jensen would later lament the lost year of development, saying he'd have been better off playing every day in the Pacific Coast League.
The Yankees won the pennant for a second straight year, and in the World Series he once again was left on the bench. His only action was as a pinch runner in Game 3 as the Yankees swept the Phillies. That "Moonlight Graham" appearance would be his only taste of the post-season in an 11-year career.
The following year would be DiMaggio's last, and Mantle's first. Jensen began the year as the Yankees' starting left fielder and proved he belonged, hitting .296/.371/.509 through the end of July... and then, shockingly, was demoted to Triple-A and replaced with previously forgotten Yankee Bob Cerv.
I can see why they called up Cerv -- the University of Nebraska stand-out was tearing up Triple-A, leading the American Association in batting average (.349), home runs (26), triples (21), RBIs (101), and total bases (261) -- but why demote Jensen, who had a 140 OPS+ in the majors? Maybe the Yankees felt the brash 23-year-old needed to be taken down a peg. In any event, Cerv hit just .214/.333/.250 in August and was sent back to Triple-A, but Jensen also was left down there. He hit .263/.344/.469 and was recalled after the Triple-A season ended, only getting into three games (he went 3-for-9).
Mantle, too, had started the season with the Yankees, and after hitting .260/.341/.423 through the middle of July, was sent down to Triple-A. But he hit .361/.445/.651 in 166 at-bats, and unlike Jensen was back in the bigs by August 24. He would play pretty much every game the rest of the season, hitting .284/.370/.495 in 95 at-bats.
The torch had clearly been passed -- Jensen was no longer the heir apparent to DiMaggio. In the World Series that year, Mantle was the starting right fielder, and Jensen wasn't even on the post-season roster.
Jensen was so disappointed with how the Yankees had treated him in 1951 that he talked to the San Francisco 49ers about switching to pro football, but ultimately decided to stick with baseball.
Never shy about what he said to reporters, Jensen told The Sporting News on October 24, 1951:
"I felt so badly about the treatment that I received from the Yankees that, although I was in New York at the end of the season, I didn't feel like sticking around to even watch the club play in any of the World's Series games."
"I do not feel the Yankees were justified in sending me to the minor leagues. When I was shipped to Kansas City, I was doing as good a job as any Yankee outfielder and better than some of them. I was hitting .296, which was ten points better than Hank Bauer and 30 points better than Joe DiMaggio, Gene Woodling and Mickey Mantle. Yet Casey Stengel didn't give me the chance I felt I deserved."
Despite blasting his manager in the press, Jensen was still the property of the Yankees. That off-season, teams were circling, hoping to pry away the talented but disgruntled outfielder. There were newspaper reports of offers from the St. Louis Browns, the Detroit Tigers, the Philadelphia Athletics, the Washington Senators, the Cleveland Indians, and the Boston Red Sox -- with one rumor being Ted Williams to the Bronx in exchange for Jensen and several other players. (A Red Sox scout called the rumored deal "a lot of hogwash.")
Sportswriters spent the off-season speculating whether DiMaggio would retire, and if he did, whether Jensen or Mantle would take over as the center fielder, as there were still concerns that Mantle, who had hurt his knee in the 1951 World Series, wouldn't be fully recovered by the start of the season.
On Opening Day, April 16, 1952, it was Jackie Jensen in center and Mickey Mantle in right. Jensen went 0-for-5 with a GIDP; Mantle, 3-for-4 with a double, a walk, and a stolen base! Seven games into the season, Jensen was 2-for-17 (.118) and found himself on the bench. He'd never play for the Yankees again. On May 3, the Golden Boy was traded to the Washington Senators along with Spec Shea, Jerry Snyder, and Archie Wilson in exchange for Irv Noren and Tom Upton.
In two years with the Senators, Jensen hit an impressive .276/.359/.407 (112 OPS+), but the team was terrible, and Jensen wasn't happy. Still just 26 years old, he later said he had almost quit after the 1953 season... particularly after a harrowing flight to Japan for a series of exhibition games with a squad of All-Stars that included Yankees Yogi Berra, Eddie Lopat, and Billy Martin. That experience gave Jensen a lifelong fear of flying, a phobia that became so intense eventually he could only fly with the help of sleeping pills... and a hypnotist!
He might have quit if not for the trade on December 9, 1953, that sent him to the Boston Red Sox for pitcher Mickey McDermott and outfielder Tom Umphlett. He was homesick, he hated flying, and he now had two little kids at home. Red Sox general manager Joe Cronin convinced Jensen to come to the Red Sox, telling him that Fenway Park was tailor made for his swing. Cronin was right: Jensen was a career .279/.369/.460 hitter, but .298/.400/.514 at Fenway.
It was in Boston that Jensen finally lived up to the hype, becoming a two-time All-Star and winning the A.L. MVP Award in 1958 and a Gold Glove in 1959. During his seven seasons in Boston, he hit .282/.374/.478 in 4,519 plate appearances. In his MVP season, Jensen hit .286/.396/.535 (148 OPS+) with 31 doubles, 35 home runs, and a league-leading 122 RBIs. During his peak with the Red Sox, 1954 to 1959, Jensen's average season was .285/.378/.490 (127 OPS+) with 28 doubles, 26 home runs, 111 RBIs, 14 stolen bases, and 3.6 bWAR. During those six seasons, no one in the American League -- not Mickey Mantle, not Ted Williams, not Al Kaline -- had more runs batted in than Jackie Jensen.
Of course, Mantle was the far better player -- even in Jensen's MVP season, Mantle had more runs, hits, home runs, walks, and a 188 OPS+ -- but Jensen's 127 OPS+ between 1954 and 1959 would have been an upgrade over the aging Hank Bauer's 110 OPS+ in right or the left field merry-go-round of Norm Siebern (113 OPS+), Irv Noren (107 OPS+), Enos Slaughter (103 OPS+), and previously forgotten Yankee Hector Lopez (101 OPS+). Casey Stengel would later say the Jensen trade was the worst one the Yankees had made while he was manager.
Despite his success, Jensen was sometimes booed by the Boston fans, just as they sometimes booed Ted Williams. There even was an article in Sport magazine, "What Do They Want From Jackie Jensen?", taking Red Sox fans to task for their unreasonably high demands from the Golden Boy. In 1956, in a game at Fenway Park against the Yankees, the hometown fans were razzing Jensen so much that teammates had to restrain him from going into the stands after a fan. Later that same game, Williams misplayed a wind-blown fly ball from Mantle, and the fans booed lustily. The very next play, Williams made a leaping catch at the scoreboard to rob Yogi Berra of a double. But Williams, still furious, spit into the crowd. He was later fined $5,000.
And Jackie was unhappy to be away from home. He and Zoe Ann had bought a house near Lake Tahoe, where they could both ski and golf year-round, as well as hit the casinos. They also had a home in Oakland, and a restaurant there, and each year Jensen hosted a pro-am golf tournament. But the marriage was struggling. Zoe Ann, once nationally known for her Olympic exploits, was frustrated to be a stay-at-home mom in the shadow of her famous husband, and Jackie became angry if she engaged in her favorite outdoor hobbies, suspecting there were men around.
Jensen's fear of flying also had become even more intense. Sometimes he was so drugged up that he had to be carried on and off the plane, fueling rumors that he was a drunk. Other times he took trains or even drove while his teammates flew.
Once again Jensen was talking about retirement, and in Spring Training 1957, the Red Sox allowed him to train with the San Francisco Seals, Boston's Triple-A team, rather than having to go to Florida. But he was still miserable. That year, he told Sports Illustrated:
“In baseball you get to the point where you don’t think you have a family. It just looks like I’m not built for this life like some ballplayers. You are always away from home and you’re lonesome, and as soon as I can, I intend to get out.”
The 32-year-old Jensen announced his retirement after the 1959 season, and he spent 1960 home with Zoe Ann and their children and running his restaurant. But he returned in 1961. After hitting just .130 in April, Jensen took a train from Detroit home to Reno, determined to quit once again. After a week away, he rejoined the team and had six hits in his next 10 at-bats. By the end of the season he was at .263/.350/.392, and this time he quit for good.
After leaving baseball, Jensen invested in real estate and a golf course, but lost most of his money. He then got a job working for a Lake Tahoe casino, was a national spokesman for Camel cigarettes, Wonder Bread, and Gillette, and even tried selling cars. Ironically, Jackie found himself on the road almost as much as he had been as a ballplayer. In 1963, he and Zoe Ann divorced, remarried, and then divorced again.
In 1967, Jensen became a TV sportscaster, married his producer Katharine Cortesi, and eventually teamed up with Keith Jackson calling college football games for ABC and a college baseball coach, first at the University of Nevada-Reno and then at the University of California, and he managed the Red Sox team in the New York Penn League in 1970. In 1977, Jackie and Katharine moved to Virginia and started a Christmas tree farm while he coached baseball at a military academy. About five years later, on July 14, 1982, he died of a heart attack at age 55.
You Don't Know Jack(ie):
In 1958, Jensen told Sports Illustrated that the biggest thrill of his career wasn't being an All-American or an All-Star, it wasn't winning an MVP or a World Series. "The biggest is having played in the same outfield with both DiMaggio and Williams."
submitted by sonofabutch to NYYankees [link] [comments]


2023.06.01 14:10 RebelOps RB's TLD Survival Guide!

So, you’re at your house during the apocalypse of 1979 where the world has gone to shit, and your mom wants you to come visit her. Luckily, you have your work cut out for you! There’s a massive road right in front of your house that should take you directly to her, but who knows how long that will take? You must prepare for the wasteland to make it to your mom’s house. In this survival guide I’ll show you how to survive The Long Drive, so put on your seatbelt!

Preparation

Step 1: Personal protection

Before you begin your journey, you must bring supplies. I’m sure you’ve looked around and seen the mess that is your home, which can be a bit overwhelming. The first thing I would do is get a weapon. There are killer bunnies and zombie mutant things out there that want your organs, so you need some protection. Luckily, this is America.
First option: The moment you enter the garage, you'll see a wooden gun on the desk to your left. This is the BB gun; a single-shot gun that shoots tiny BBs. Not the most effective, but ammo is plentiful. I would only use that as a last resort.
Second option: go outside to the back of the house and go up the stairs. Across the room, you’ll see a katana. It’s a great weapon and will kill everything in one or two swings. A few issues with that though: 1, you need to get close to your enemies, which can be quite dangerous. 2, swinging that blade of death around can be hazardous in tight spaces since you could accidentally hit something explosive or break the nice base you built on your vehicle. Still a viable option, but not the best one to start with.
Third and final option: The old revolver. Like most American citizens, you have a gun hidden in your chimney. It’s a bit tricky to get to, but the more you do it, the easier it gets. Near your bed, there’s an old stove thing. Behind that is a brick pillar. If you stand on your bed and look at the space between the stove and the pillar, you’ll see a tiny trapdoor. Open it, and squeeze your way into the gap. Now you must be a bit careful since you can get stuck in the chimney. Press “Q” or whatever your lean key bind is, and move your mouse to the side while looking down. Once you see the revolver, grab it and move your mouse back quickly.
Now there are two possible outcomes: 1, you made it out with the gun. 2, you didn’t move fast enough and got stuck in the chimney. If you got the first one, skip this paragraph. If you got the second, I’m sorry you need to read this. To get unstuck, you need to do exactly what you did to get in there. Precise crouch with the scroll wheel, and lean out of the trapdoor. It might take a bit, but it’s better than pointing the revolver at your head.
The revolver is a great starting weapon, as it can one-hit most of the time. You only get 6 shots until you find ammo, so it’s good to have a backup.

Step 2: Vehicular maintenance

Now that you’re armed, you can start working on your vehicle. The first thing you should do is find the gas cap. Once you find it, take a look at what’s already in it. If it’s just gasoline, you got a good car, and you can just put some gas in it. (Gas can is located under the bench to the left of the door you use to enter the garage) If it has gas AND oil, then you have a tricky one. Not all two-stroke cars are bad, (I’m talking about the camper van-looking thing, or the pickup truck one) but most are. They’re a pain in the ass. You need to have a mixture of 95% gasoline, and 5% oil. (Oil can be found on top/in a barrel straight across from the door you use to enter the garage.) I highly recommend looking for a different engine on your journey that has a spot for the oil. Lastly, the tank could have diesel in it. If it does, you got lucky. Diesel is, in my opinion, the best fuel in the game. (PRO TIP: If you’re not satisfied with the vehicle you got, return to the main menu, wait 10 minutes, and then start a new game. The vehicle you get changes every 10 minutes.)
Gasoline is much more abundant than diesel, but not as efficient. As a bonus, there’s a barrel of diesel in the basement, so you start with more diesel than gasoline.
Once you’re fueled up, make sure you put oil in the engine, if you have a gas/diesel engine. Lift the hood and open the oil cap! Next, find the radiator. It’s a metal plate right in front of the engine. If your vehicle doesn’t have a radiator, that means it’s air-cooled. Fill the radiator up with water, which can be found in the sink, or barrels/jerry cans all over the house (even outside!) Next, you need to take care of your tires. Since the garage is already really cramped, I recommend driving your car outside. Don’t forget to engage the parking brake (space) and turn the engine off! (“I” for ignition) Once you’re out there, remove the hubcaps from the wheels so that you can take them off. Next, remove the wheels. Once you have the wheels removed, take off the rubber tires. I like to put them all in one place, so I can make sure they’re all in the same condition. Depending on what vehicle you have, you can use the spare tires from the garage, if they’re in better condition. Use sponges or Jizz-O-Nit to make the tires squeaky clean! Do NOT use a wire brush. It will worsen the condition of the tires. Make sure to keep them all in the same condition, or it will decrease driving performance! Finally, re-assemble the wheels.
Any spare cleaning tools can be used to make the vehicle look a bit nicer. If your car has any removable seats, you should get rid of ‘em. Every bit of space helps. If you’re using a gasoline engine, you can still bring the barrel of diesel just in case. You might decide to upgrade to one of the IFV variants or the bus! Food-wise, I only bring meat. It’s the best food in the game. Lots of meat can be found in the attic. Next, fill up as many containers as you can with water. Gotta stay hydrated! PRO TIP: Don’t fill barrels up all the way; you won’t be able to move them! Lastly, you can grab anything you want to bring with you on the trip. It’s gonna be a long one! Now, you’re ready to begin THE LONG DRIVE!

The Long Drive

Navigation

Unless you plan on leaving the road (which I don’t recommend,) it’s easy to stay on track. Just make sure the powerline poles are on the right side of the road. Rocks and trees can spawn on the road, so pay attention! A collision won’t be fatal the first time, but crashing a second time while there’s still blood on the dashboard will be. Cacti will break on impact, but sometimes it registers as a collision, so don’t take that chance. If you happen to see an interesting building that’s far from the road, try and use a compass. The best method is to point the compass at the place you want to go and set the arrow to point in the opposite direction (behind you.) If you don’t have a compass, try and keep the road in sight.

Looting

If you’re like me, you’ll want to take every item you find. That’s fine, but always prioritize the safety of yourself, your car, and your Rubber Wife or other companions. Only take meat, unless you’re desperate. Remember, they’re the best food source! If you need to boost your health, drink some alcohol or blood. Blood is preferable because alcohol makes you thirsty. Always grab fuel and water; you can never have too much! If you need a new weapon, the legendary AK is the best choice. It has high ammo capacity, and it’s full auto. (It also one-hits!) If you find a shovel or a metal detector, grab ‘em. They can help you find items buried in the sand. Sunglasses don’t just look cool, they reduce glare from that damn sun. Try and keep your vehicle balanced, otherwise, you’ll lose control!

Grand theft auto

If you have a shitty car, or you’re just sick of the one you have, stealing a car is the best option for you! There are only a few cars that can only be found in the wild:

Conclusion

Finally, we reach the end. It’s been fun folks, but now you’re ready to see your mom. Take care, and have fun!
submitted by RebelOps to Thelongdrive [link] [comments]


2023.06.01 13:56 Bodybreannna Culture at Pratt

Hey, I’ve recently accepted a position with Pratt and Whitney East Hartford location. How’s the company culture at this location? I’ll be moving from Florida, but I was station in Newport, RI in 2015-2017 so I’m a little familiar with the New England area.
submitted by Bodybreannna to Raytheon [link] [comments]


2023.06.01 13:49 SPY__vs__SPY Origin Materials $ORGN - Bull Thesis

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Sustainable Materials: Origin Materials is at the forefront of developing innovative materials from renewable feedstocks, such as biomass and agricultural residues, rather than fossil fuels. This aligns with the growing demand for sustainable products and solutions. The company's technology allows for the production of chemicals and plastics with a significantly reduced carbon footprint compared to traditional petroleum-based materials. As environmental concerns continue to rise, Origin Materials' focus on sustainability positions it well for long-term growth.
Market Potential: The global market for sustainable materials is expanding rapidly. Origin Materials' products have a wide range of applications across industries, including packaging, textiles, automotive, and electronics. As companies and consumers increasingly prioritize environmentally friendly alternatives, Origin Materials has the opportunity to capture a significant market share and benefit from the growing demand for sustainable materials.
Strong Partnerships: Origin Materials has established strategic partnerships with major companies, including Nestlé, Danone, and PepsiCo, to develop and commercialize its sustainable materials. These partnerships provide validation for the company's technology and create a pathway to scale its production and distribution. Collaborations with industry leaders also enhance Origin Materials' market reach and brand recognition, which can lead to further partnerships and customer acquisitions.
Technological Advantage: Origin Materials has developed proprietary technology that enables the conversion of biomass feedstocks into chemical building blocks used in various products. The company's technology is highly scalable and cost-competitive, allowing for the production of sustainable materials at a competitive price point. This technological advantage gives Origin Materials a strong position in the market and potential for continued innovation and improvement.
Favorable Regulatory Environment: Governments worldwide are implementing policies and regulations to reduce carbon emissions and promote sustainability. Origin Materials' focus on low-carbon materials aligns with these trends and can benefit from favorable regulatory support. Increased government support for sustainable initiatives, such as tax incentives and subsidies, can further accelerate the adoption of Origin Materials' products.
Origin 1 Manufacturing Plant: Origin 1 is their first commercial plant and is located in Sarnia, Ontario, Canada. It is expected to be running by the end of Q2 2023. This commercial-scale plant is anticipated to produce sustainable materials including chloromethylfurfural (“CMF”), which can subsequently be converted into high-performance products used in packaging, textiles, apparel, automotive, and other applications, as well as hydrothermal carbon (“HTC”). HTC can be used in fuel pellets, as activated carbon, and as a replacement for carbon black. Origin’s patented technology platform can turn the carbon found in sustainable wood residues into useful materials while capturing carbon in the process. The plant is expected to be able to convert an estimated 25,000 dry metric tons of biomass each year into products for a wide range of end markets.
Origin 2 Manufacturing Plant: Origin 2 (to be located in Geismar, Louisiana) would produce sustainable carbon-negative materials used to make products such as polyethylene terephthalate (“PET”) plastic, which, in turn, is used in packaging, textiles, apparel, automotive, and other applications, as well as hydrothermal carbon, which can be used in fuel pellets, as activated carbon, and as a replacement for carbon black. Origin’s patented technology platform can turn the carbon found in sustainable wood residues into useful materials while capturing carbon in the process. The 150-acre facility would create an estimated 500 construction jobs, 200 local full-time positions, and between 500 and 1,000 indirect local jobs. The plant would convert an estimated 1 million dry metric tons of wood residues each year into products for a wide range of end markets. Front end design of Origin 2 is underway with detailed engineering set to begin in 2023. Origin had previously disclosed that its Geismar plant is expected to cost approximately $1.1 billion and that the plant is expected to be operational mid-2025. The Bond Commission and Louisiana Public Finance Authority (“LPFA”) Board of Trustees at its September 6, 2022 meeting, have approved of the up to $1.5 billion bond issuance.
Please let me know if I missed anything or if anything is incorrect.
submitted by SPY__vs__SPY to ORGN [link] [comments]


2023.06.01 13:35 Far-Instance5908 Modern Residential Properties In Mumbai

Mumbai, a city in India, is a popular destination due to its charm which attracts visitors globally. The specific location being referred to is situated on the western coast of the country and is in close proximity to the Arabian Sea. It is important to note that Mumbai was known as Bombay before 1995. Visitors can enjoy the historic beauty of Mumbai while strolling through its pleasant neighborhoods. Throughout its history, Mumbai has been one of the most prosperous cities in India. The real estate market in Mumbai, which is India’s financial capital, is experiencing a significant and swift expansion. Mumbai is able to provide high-quality services due to ongoing infrastructure improvements. Take a look at these luxurious homes in Mumbai.

Projects In Mumbai

Jay Ambika Heights Contact:+912261739658
Jay Ambika Heights- a beautiful project, a well-planned living space which is the hallmark of thoughtfully laid out flats at reasonable prices. Jay Ambika Heights brings a lifestyle that befits royalty with its beautiful apartments at Kalyan. Your home will now serve as a perfect get-away after a tiring day at work, as Jay Ambika Heights will make you forget that you are living in the heart of the city. These residential apartments in Kalyan offer luxurious homes that amazingly escape the noise of the city center.

Parvati Nandan CHSL Contact:+912261739658
Parvati Nandan CHSL- a beautiful project, a well-planned living space which is the hallmark of thoughtfully laid out flats at reasonable prices. Parvati Nandan CHSL brings a lifestyle that befits royalty with its beautiful apartments at Kalyan. Your home will now serve as a perfect get-away after a tiring day at work, as Parvati Nandan CHSL will make you forget that you are living in the heart of the city. These residential apartments in Kalyan offer luxurious homes that amazingly escape the noise of the city center

Arfa Garden Contact: +912261344981
Arfa Garden- a beautiful project, a well-planned living space which is the hallmark of thoughtfully laid out flats at reasonable prices. Arfa Garden brings a lifestyle that befits royalty with its beautiful apartments at Bhiwandi. Your home will now serve as a perfect get-away after a tiring day at work, as Arfa Garden will make you forget that you are living in the heart of the city.
submitted by Far-Instance5908 to indianrealestate [link] [comments]


2023.06.01 13:30 try_a_place ❤️ Best Nails in Bartlett, TN 38134 Try best nail salons in Tennessee

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If you live in Bartlett, Tennessee, and are looking for a nail salon, you might want to check out Best Nails. This salon has been around for years and is known for its good service and friendly staff. Best Nails can give you a manicure, a pedicure, gel polish, or nail art, and more…
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submitted by try_a_place to u/try_a_place [link] [comments]


2023.06.01 13:15 hambone_83 Verano Announces the Opening of MÜV Miami Kendall, the Company’s First Medical Cannabis Dispensary in Miami-Dade County and 68th Florida Location

submitted by hambone_83 to weedstocks [link] [comments]


2023.06.01 13:07 rusticgorilla Florida jail officials refuse heart transplant recipient his medication, causing his death; DOJ says Louisiana officers violated law in death of autistic teen

Housekeeping:

Florida

A 54-year-old Black man died after Florida jail officials refused to give him medication that kept his body from rejecting his heart transplant.
Dexter Barry was arrested for misdemeanor assault in November 2022 after allegedly threatening to beat up a neighbor during an argument over wifi access. No actual physical fight occurred. According to body camera footage reviewed by The Tributary, Barry advised an officer at least seven times that he needed his medication to survive. He was booked into Duval County jail, run by the Jacksonville Sheriff’s office.
The next day, Barry reiterated to a judge that he desperately needed his medication:
“I am on medication,” Barry told the judge. “I just had a heart transplant, and I haven’t taken my medicine all day since I have been locked up, and I take rejection medicines for my heart so my heart won’t reject it, and I’m almost two years out.”
Barry also told jail officials while in police custody; they made note of it, but never gave him the drugs.
The medical records, initially obtained by Jacksonville civil rights attorney Andrew Bonderud, show that Barry also told the jail’s healthcare providers about his medications. Barry only received his blood pressure medicine and a drug for cholesterol and his prostate, according to the medicine log.
Bonderud said he believes the jail not giving Barry his anti-rejection medicine “was entirely driven by profit and a profit motive.” Bonderud, who is representing Barry’s family, explained, “Generic cholesterol medication probably isn’t that expensive. But the heart transplant medicine is very expensive.”
Barry died at home three days after being released, having missed at least five doses of the anti-rejection medication.
Dr. Maya Guglin, an Indiana cardiologist on the board at the American College of Cardiology, said organ transplant recipients have to take anti-rejection medications because their bodies view the new organ as an invasion that must be fought off.
“If you just drop those medications, everyone is eventually going to reject that organ,” she said.
Even if medication is restarted, it will be too late, Guglin said.

South Carolina

A South Carolina man is suing the York County Sheriff’s Office after four deputies shot him nine times during a mental health emergency.
Trevor Mullinax was in his pickup truck on May 7, 2021, with a shotgun. His mother, Tammy Beason, was beside the truck talking to him. A family member called 911 to request a wellness check, reporting that Mullinax was suicidal.
Body camera footage shows the moment that deputies arrived on the scene, opening fire within seconds of leaving their vehicles.
“Prior to arriving at the Plaintiffs’ location, Sheriff’s deputies failed to plan, choosing instead to ride in like cowboys from a John Wayne movie, defaulting to using deadly force, immediately, without attempting to deescalate the situation, in complete disregard for State law/regulation, Sheriff’s policies, and/or County ordinances,” the lawsuit states.
According to court documents, the deputies fired almost 50 rounds at Mullinax, striking him approximately nine times, including in the head. The plaintiffs’ attorneys allege this happened despite Beason being in the line of fire and Mullinax having both his arms raised.
York County Sheriff Kevin Tolson has defended the deputies’ actions, claiming that Mullinax picked up the shotgun in his truck and the officers feared for their lives. Three of the deputies who shot Mullinax are still on duty.
“I tell all of my deputies that their goal is to serve the citizens of York County and then to go home safely to their families. Mr. Mullinax chose to put these men in danger by pulling a shotgun. These deputies responded appropriately to the threat as they were trained to do. Had Mr. Mullinax made different choices that day, deputies would not have been required to use force,” said Sheriff Kevin Tolson. “Our ultimate goal is to ensure the safety of the public and our deputies. Regardless of the outcome of this lawsuit, we want to reassure our residents that we will continue to provide high quality and professional law enforcement service.”
Mullinax survived numerous gunshot wounds, including three to his head. After shooting him, the department charged Mullinax with allegedly pointing a gun at them.
Plaintiff Mullinax, who somehow miraculously survived the horrific shooting, has maintained his innocence of the criminal charges brought by Sheriff’s deputies. Plaintiff Mullinax denies pointing, brandishing, or presenting a firearm in any threating manner at Sheriff’s deputies, and Plaintiff Beason, who was present and standing directly beside the vehicle in plain view of Plaintiff Mullinax, maintains Plaintiff Mullinax did not point, brandish, or present a firearm in any threating manner at Sheriff’s deputies.

Louisiana

The U.S. Justice Department filed a court statement accusing Louisiana officers of violating the civil rights of an autistic boy when deputies pinned him to the ground until he died.
Eric Parsa (referred to as E.P. in court documents), a “severely autistic” 16-year-old, was at a Louisiana laser tag event with his parents on January 19, 2020. As the family was leaving the venue, Parsa “began to experience a sudden sensory outburst” in the parking lot.
E.P. began to slap himself in the head, a behavior which is a common physical trait for many persons on the Severe Autistic Spectrum Disorder and is a readily observable manifestation of the person’s disability and anxiety.
Along with other repetitive motions, this repetitive head slapping is sometimes referred to as type of “stimming” and can be an attempt by the person with autism to calm themselves when confronted with frustration, anxiety and/or inability to communicate. It can also be used by the individual as a self-calming or self-soothing technique to try to avert or mitigate the severity of an outburst or as self-injurious behavior. It is a visible sign that the person may be experiencing or is about to experience an outburst.
During this outburst, Parsa began physically struggling with his dad. The manager of the laser tag venue called the police to report there was “a man with his autistic child…in a confrontation” in the parking lot.
Parsa then slapped the first officer to arrive on scene; he was taken to the ground and handcuffed. Deputies kept Parsa in a prone position on the ground, shackled, using their own body weight as a restraint.
The physical restraint of E.P. in JPSO custody began with a 6’3”, very large, over 300-pound deputy taking E.P. to the ground, striking him and then sitting on E.P.’s back, holding him face down, for approximately seven minutes. Eventually there were a total of seven JPSO deputies involved, sitting on, handcuffing, shackling, holding down, or standing by E.P. as he was restrained and held face down on his stomach against the hard surface of the parking lot. The final application of excessive force against E.P. involved a deputy using his forearm to place a choke/neck hold around E.P.’s head, shoulder and neck, as he lay in a prone position, with a deputy on his back, and other deputies holding down his arms and legs, while he was handcuffed and in leg shackles.
Jefferson Parish Sheriff’s deputies sat on Parsa for more than nine minutes, only releasing him after “his body had gone limp and he had urinated on himself.”
9 minutes and 6 seconds. This is how long this extremely dangerous, lifethreatening and forceful prone restraint, involving the use of the deputies’ body weight and holds, mechanical restraints, choke/neck hold, following a period of physical exertion, was applied to an unarmed, obese 16-year-old severely autistic child in the midst of a sensory outburst or meltdown.
During that 9 minutes and 6 seconds, there were several clear and distinct opportunities, when E.P. was secured, was calm, was not actively resisting, when the JPSO deputies failed to de-escalate, failed to appropriately reduce the use of force against E.P., and failed to intervene to prevent the use of excessive force by other deputies.
Once E.P. was handcuffed, they did not roll him onto his side. They did not sit him up or stand him up. They did not secure him in a vehicle. They did not continuously monitor him. Instead, they continued to hold him face down, on his belly, while applying unreasonable and excessive force, resulting in his death. It wasn’t until his body had gone limp and he had urinated on himself that the deputies rolled him into “recovery position.” By then it was too late
Parsa was taken to a hospital and pronounced dead. His parents filed a lawsuit against the Sheriff’s office, arguing that the deputies violated Parsa’s First, Fourth, Ninth, and Fourteenth Amendment rights, as well as the Americans with Disabilities Act.
Last week, the DOJ filed a statement of interest agreeing with Parsa’s parents:
Here, the record is replete with facts showing that several Defendants knew about E.P.'s disability before or on arrival to the scene and that others learned of his disability during the encounter…Plaintiffs have also put forth evidence that the deputies, who knew they were responding to a call for assistance with a child experiencing a behavioral health crisis, used force inappropriately to respond to a child’s known disability-related behavior…
Critically, nothing in the briefing suggests that E.P. had a weapon, that officers ever reasonably suspected he had a weapon, or that there was a threat to human life… because abundant facts show that Defendants were on notice of E.P.’s disability, a reasonable jury could conclude that Defendants should have reasonably modified their procedures in restraining E.P.

Others

An 11-year-old Mississippi boy was shot in the chest by a police officer after he called 911 for help for a domestic disturbance.
The family of a Georgia woman who died after she fell out of a moving police car is suing the department.
Three former Mississippi police officers were indicted last week for repeatedly using stun guns on a 41-year-old man, causing his death.
An independent autopsy released by family last week ruled that a schizophrenic man “eaten alive” by bed bugs in an Atlanta jail cell was homicide by neglect.
The FBI is investigating the fatal shooting of a tribal member in Arizona by U.S. Border Patrol after the man called agents for assistance.
submitted by rusticgorilla to Keep_Track [link] [comments]


2023.06.01 13:06 Loki--Laufeyson Pink first PC build

What will you be doing with this PC? Be as specific as possible, and include specific games or programs you will be using.
What is your maximum budget before rebates/shipping/taxes?
When do you plan on building/buying the PC? Note: beyond a week or two from today means any build you receive will be out of date when you want to buy.
What, exactly, do you need included in the budget? (ToweOS/monitokeyboard/mouse/etc)
Which country (and state/province) will you be purchasing the parts in? If you're in US, do you have access to a Microcenter location?
If reusing any parts (including monitor(s)/keyboard/mouse/etc), what parts will you be reusing? Brands and models are appreciated.
Will you be overclocking? If yes, are you interested in overclocking right away, or down the line? CPU and/or GPU?
Are there any specific features or items you want/need in the build? (ex: SSD, large amount of storage or a RAID setup, CUDA or OpenCL support, etc)
What type of network connectivity do you need? (Wired and/or WiFi) If WiFi is needed and you would like to find the fastest match for your wireless router, please list any specifics.
Do you have any specific case preferences (Size like ITX/microATX/mid-towefull-tower, styles, colors, window or not, LED lighting, etc), or a particular color theme preference for the components?
Do you need a copy of Windows included in the budget? If you do need one included, do you have a preference?
Extra info or particulars:
Quiet is preferred.
submitted by Loki--Laufeyson to buildapcforme [link] [comments]


2023.06.01 12:49 raindragon92 That feel when you realize some of the pins in your collection you thought were legit.... aren't

That feel when you realize some of the pins in your collection you thought were legit.... aren't
Left pins came fresh out the pack Tuesday. Right pins I got in Florida but couldn't renege if I got them in disney springs or a discount store mom n I found. Thinking it was the discount store, I've heard they're a hot spot for fakes
submitted by raindragon92 to DisneyPinSwap [link] [comments]


2023.06.01 12:18 ecimici pretty good pops from two recent sessions. little blackheads, follicles, a few pimples, etc. too tired to label the locations but most were on my back, face and chest i think. all are shown at the end of each part. i have another cyst i might post later.

pretty good pops from two recent sessions. little blackheads, follicles, a few pimples, etc. too tired to label the locations but most were on my back, face and chest i think. all are shown at the end of each part. i have another cyst i might post later. submitted by ecimici to popping [link] [comments]


2023.06.01 12:01 r3crac CMACEWHEEL K20 15Ah 750W Electric Bike [EU] for 1099.99 USD with coupon (Best price in history: 1159.99 USD) [Country limited!]

Here is the link: CMACEWHEEL K20 15Ah 750W Electric Bike [EU]
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submitted by r3crac to couponsfromchina [link] [comments]


2023.06.01 11:59 leuke-naam [EU-NL][H] GMK Sumi (base kit), GMK Bentō round 2 (base kit, novelties kit, red and blue deskmats), KAT Refined BoW (alphas kit, text mods kit, spacebars kit), Realforce JIS beige keycaps [W] PayPal

Timestampu
Hii 👋! I have the following items for sale:
GMK Sumi base kit (sealed) €110,- GMK Bentō round 2 base/traditonal kit (new, never mounted) €140,- GMK Bentō round 2 salmon novelty kit (new, never mounted) €38,- GMK Bentō round 2 blue deskmat €10,- GMK Bentō round 2 red/salmon deskmat €10,- Will offer a €25,- discount if all GMK Bentō kits are bought at once! KAT Refined alphas BoW kit (sealed) €43,- KAT Refined text mods BoW kit (sealed) €39,- KAT Refined spacebars BoW kit (sealed) €16,- Will offer a €25,- discount if all KAT Refined kits are bought at once! Realforce JIS beige keycaps harvested from a Realforce 108uh-s €40,-
Not FCFS, I prefer sales that have multiple items and/or are located closer to me.
All prices are in EUR and do not include shipping.
submitted by leuke-naam to mechmarket [link] [comments]


2023.06.01 11:50 Playful-Ad6687 Why shorting Bed Bath & Beyond Stock ($BBBYQ) may be a bad idea right now

Should You Short BBBYQ?

In general, it makes sense to bet against a business that has declared bankruptcy and would need a major turnaround to get back on its feet — as is the case with Bed Bath & Beyond (BBBY)
Any traders who opened short positions in the home goods retailer in early February would have made a fortune from the stock's 95% drop. Back then, shares of Bed Bath & Beyond peaked near $6. Today, the stock trades for less than 30 cents.
At the end of April, Bed Bath & Beyond announced that it had finally filed for bankruptcy protection. The company informed its shareholders that it would begin shutting, including the closure of the 360 remaining Bed Bath & Beyond stores and 122 Buybuy Baby stores.
In addition, the company's shares were delisted from the Nasdaq exchange. They are now available only through the over-the-counter (OTC) markets, and the letter "Q" (standing for "quotation") has been appended to the end of the old "BBBY" ticker.
With Bed Bath & Beyond trading OTC, its risks intensify. This is because the OTC markets have less regulatory oversight than the more popular New York exchanges.
And OTC stocks have less liquidity, resulting in wider spreads.
But there are other risks to shorting BBBYQ.
The company has stated that, while Bed Bath & Beyond is going through the liquidation process, it would discount merchandise and sell certain store fixtures in hopes of extracting some additional value.
There are even faint hopes of a potential restructuring.
Therefore, it is questionable whether there is further downside potential for Bed Bath & Beyond stock once it is trading at nearly $0.

Trading Bed Bath & Beyond Stock During Bankruptcy Proceedings

There are also potentially significant risks for short sellers during the bankruptcy proceedings.
When Bed Bath & Beyond filed for Chapter 11 protection, many traders decided to close their profitable short positions mainly to avoid trading the stock once it is delisted.
Generally speaking, during bankruptcy proceedings, trading is limited or halted to facilitate an orderly and fair sale process. As a result, many short sellers who hold short positions during this period may be unable to exit them and thus have to pay borrowing fees on positions they cannot buy to cover.
At last check, Bed Bath & Beyond stock's borrow fees were 8.5%.

BBBYQ Investors “Just Like the Stock”

Bed Bath & Beyond's stock certainly does not behave like an ordinary retail stock.
Since the beginning of 2021, shares of the home goods retailer have been bought by retailers for one particular reason: They just "like the stock."
The retail investors' support wasn't enough to keep Bed Bath & Beyond from filing for bankruptcy. But as we've seen in recent years, occasionally there have been robust rallies in the stock, thanks largely to socially mobilized investors.
In fact, despite trading in the OTC markets and being on the verge of bankruptcy, shares of Bed Bath & Beyond have shot up around 182% since the beginning of May.
This upward movement can be explained by the active participation of retail investors speculating on the company's bankruptcy proceedings at the same time that short sellers who already made sizable profits closed their positions
submitted by Playful-Ad6687 to pennystocks [link] [comments]


2023.06.01 11:41 awngoid I had ChatGPT write me a complaint about the newest episode

Dear [Network],
I am writing to express my disappointment with the newest episode of Ghost Adventures that aired on [date]. As a longtime fan of the show, I eagerly anticipated the latest installment, but unfortunately, I found it to be deeply frustrating and unsatisfying.
Firstly, I was dismayed by the lack of evidence presented during the investigation. The team spent a significant amount of time wandering aimlessly through the supposedly haunted location, but failed to capture any compelling footage or audio recordings. As a viewer, I expect a certain level of excitement and tension from the show, but this episode felt tragically dull.
Furthermore, I was frustrated by the team's reliance on outdated ghost-hunting techniques. The use of EMF detectors and EVP recordings feels tired and overdone at this point, and I would have appreciated a more innovative approach to the investigation. It feels as though Ghost Adventures is stuck in a rut, relying on the same tired formula episode after episode.
Overall, I found the newest episode of Ghost Adventures to be a significant disappointment. I hope that future installments will offer a more exciting and engaging experience for viewers.
Sincerely, [Your Name]
submitted by awngoid to GhostAdventures [link] [comments]


2023.06.01 11:39 HouseOfBloodandBones 37 [M4F] #TX/US - But I, I would wish it all away... If I thought I'd lose you just one day...

Hello,
I'm looking for someone to spend the rest of Forever with... It seems like such a short amount of time, doesn't it? I'd like to live a peaceful, quiet life... With someone that's my World... The Sally to my Jack... Where we can celebrate Halloween all year long... Especially on Christmas....
I'm very introverted, and it's difficult for me to go out meet people... Especially working a nightshift that completely contradicts what are "Normal" times to socialize... I honestly don't even like to be in any social scenarios without someone that I trust nearby.... You can be that One!
I did the "Be Happy by Yourself Thing"... and that's not for me... Everything I do alone, everything I achieve... I wish that someone was there to experience it all with me... Just like I want to be there for their Achievements... Supporting them the entire way...
So... Here we are... Here I am... Looking for You...
About Me:
About You:
I'm getting tired of the bullet-points lol... Where you are currently located isn't much of a concern for me... I'm an adult and can travel, and as I said before, I have no intention of living in the state I currently reside... However, as this evolves online, I would intend on us meeting up eventually...
If you'd like to speak more, message me... I prefer discord... We can exchange photos, talk about life and death... Let's go from there...
Please message me with your favorite color in the opening message... Unless your opening message salvo is amazing... I'm going to assume you didn't read the post if you just say "Hey","Hello","Hi" or variation of minimal effort... "Hello Blue" is acceptable because "Blue" might be your favorite color...
Bonus Points if you know what song the title is from...
Sincerely,
-X
submitted by HouseOfBloodandBones to R4R30Plus [link] [comments]


2023.06.01 11:39 HouseOfBloodandBones 37 [M4F] #TX/US - But I, I would wish it all away... If I thought I'd lose you just one day...

Hello,
I'm looking for someone to spend the rest of Forever with... It seems like such a short amount of time, doesn't it? I'd like to live a peaceful, quiet life... With someone that's my World... The Sally to my Jack... Where we can celebrate Halloween all year long... Especially on Christmas....
I'm very introverted, and it's difficult for me to go out meet people... Especially working a nightshift that completely contradicts what are "Normal" times to socialize... I honestly don't even like to be in any social scenarios without someone that I trust nearby.... You can be that One!
I did the "Be Happy by Yourself Thing"... and that's not for me... Everything I do alone, everything I achieve... I wish that someone was there to experience it all with me... Just like I want to be there for their Achievements... Supporting them the entire way...
So... Here we are... Here I am... Looking for You...
About Me:
About You:
I'm getting tired of the bullet-points lol... Where you are currently located isn't much of a concern for me... I'm an adult and can travel, and as I said before, I have no intention of living in the state I currently reside... However, as this evolves online, I would intend on us meeting up eventually...
If you'd like to speak more, message me... I prefer discord... We can exchange photos, talk about life and death... Let's go from there...
Please message me with your favorite color in the opening message... Unless your opening message salvo is amazing... I'm going to assume you didn't read the post if you just say "Hey","Hello","Hi" or variation of minimal effort... "Hello Blue" is acceptable because "Blue" might be your favorite color...
Bonus Points if you know what song the title is from...
Sincerely,
-X
submitted by HouseOfBloodandBones to r4r [link] [comments]