2023.06.01 01:21 Code_PM Long distance trip and advice with second car
2023.05.31 15:38 Lower_Currency_3879 Frustrating vehicle needs
2023.05.31 01:35 Gerald98053 Who installs air bag suspension?
2023.05.30 21:30 linuxlifer Ford Explorer Towing Question
2023.05.30 15:03 Thunderclaww Diablo IV Review Megathread
Diablo IV's dark allure combines ingenious design choices to create an extraordinary Diablo that we couldn't have dreamed possible back in 1997.
Diablo 4 is a mighty sequel, but it can feel more like a grand buffet of tasty demon-slaying treats. It offers something for everyone but misses out on that acquired yet curated taste of the older entries. This doesn't take away from Diablo 4 representing the next evolution in the series. It is a stellar sequel – and one that works hard to appeal to every fan of this beloved franchise.
We had high expectations for Diablo 4, and we’re so happy to say that Blizzard has smashed them. This is a title that takes Diablo 3’s meaningful quality-of-life improvements and expands upon them with aplomb, while also bringing back the much-loved look and feel of Diablo 2. All the while, it’s not too focused on the past, taking the series into open world territory and making it more story-led than ever before. And what a story it tells: we never expected to be so invested. But more importantly, we can’t wait to start a new character and jump once again into the endgame. Diablo 4 is devilishly good – the best Diablo game yet, in fact – and it only stands to get better.
"After sacrificing nearly 100 hours of my life to Diablo 4, I've barely scratched the surface of what it has to offer"
Diablo IV represents a massive shift for the series, moving to a more inclusive and open world that is somehow as inviting for new players as returning veterans. Complexity is mixed with flexibility to create a game that is sure to consume you for hundreds if not thousands of hours. Diablo IV is the game we've been waiting for, and a return to form for the Blizzard team.
Diablo 4 embodies the essence of what makes Diablo so great, taking the best elements of its predecessors and sewing them together to create an ever-changing, ever-evolving chimera that we can't wait to play for years to come.
Diablo 4's always-online requirement is a shame, and a few of the classes are somewhat slow to kick into high gear, but we're only able to muster minor complaints for what is easily a game-of-the-year frontrunner, and Blizzard’s best game since Diablo 3.
Diablo 4 feels like the apex of the series, bringing together everything great about the previous entries. It isn't without its minor flaws, and the success of the endgame content is still up in the air, but for once Diablo has a gripping story, phenomenal graphics, and a gameplay loop that doesn't innovate too much but is certainly better than its predecessor.
Simply put, Diablo 4 may be Blizzard's best-ever game, and that's a really tough legacy to live up to. Immaculate storytelling meets stunning art, polished, bug-free gameplay, atop endlessly customizable combat with the promise of dozens, maybe hundreds of hours of content — Diablo 4 might be Blizzard's most important, pivotal game since World of Warcraft. Do yourself a favor and go in completely blind. Even if you're not a typical fan of isometric action RPGs, I'm confident that you won't be disappointed.
Do yourself a favor: ditch your reservations and step into Sanctuary as soon as you can. It’s likely going to be literal hell during the launch queues, but you’ll have a beautifully grim and visceral adventure ahead, one where every leveling up sound will feel like music to your ears. Enjoy it to the best of your possibilities because an action-RPG of this caliber may only arrive in another decade or so, and missing out on Diablo 4 would be something that may just reserve you a spot in hell.
Diablo IV is definitely one of the best games Blizzard has ever made. And possibly the best story they've ever told.
Diablo IV will usher a new generation of action RPGs into the modern era with its brilliance.
Diablo 4 is a masterpiece. It's the culmination of decades of ARPG refinement and evolution, and it manages to pay homage to the IP's legendary namesake while successfully integrating modern RPG elements.
Diablo IV might just go down as one of Blizzard's best games. It delivers exciting and accessible ARPG gameplay, a stunning world and engaging narrative to experience, and so many activities to keep you hooked for hours on end.
Diablo IV is a triumph. It fulfills its promise, combining the aesthetics and feeling of Diablo II with the fantastic gameplay of III. It is dark and gory, featuring a meaty campaign and endgame that should delight fans of the series for hundreds if not thousands of hours.
Diablo 4 is a massive game dropping in a year chock FULL of massive games. 2023 has already seen Nintendo’s behemoth drop by way of Tears of the Kingdom which has been dominating charts and peoples’ times. Now Diablo 4 is going to come bursting in and demanding that same type of time commitment with a sprawling game world to explore on foot or horseback. Between dungeons, world events, side quests and even the main quests players will never be too far from something interesting to inspect or kill in Sanctuary. Diablo 4 feels like a wonderful homecoming, with its darker tone and sublime cutscenes which Blizzard has always been wonderful at; the whole game just feels like a love letter to us fans who have waited so long to return to Hell and defeat its denizens once more.
Diablo IV is the true successor to the second game, returning the franchise to its dark, gothic roots with a wild, operatic narrative and bold characters. Gameplay is as addictive as ever, and the sprawling campaign is only the start of a massive amount of content to experience. While Blizzard keeps nudging Diablo’s design towards MMORPG-style multiplayer and co-op, there’s no lack of fun for solo players, even if some bosses are better with friends. With off-the-charts production values and compelling characters and combat, Diablo IV is just about as good as the genre can get.
With Diablo 4, Blizzard has created a genre masterpiece that does almost everything right.
Diablo 4 is an excellent game and a fantastic next step for the ARPG genre. Smartly melding Open World and Online elements with traditional dungeon crawling and loot farming, this game will become the favorite time-sink of millions for years to come.
Diablo IV has done a good job of delivering an exciting and enjoyable storyline and providing hours of exciting entertainment, whether playing alone or with companions.
Diablo 4 is perfect for both franchise mainstays and newcomers alike. The lore of Sanctuary expands drastically while the game, story and all, is large enough to keep new players busy. The game is built to allow the developers to scale it with ease with battle passes and seasons for a new generation, but it's nowhere close to being empty.
Though in theory, an “endgame” playthrough of Diablo 4 is probably 100-200 hours across a larger span of classes, I feel like I can judge what I’ve seen. My impressions are overwhelmingly positive based on what I’ve experienced so far, from the map to the gameplay to the new systems to even the story, which I was not expecting. Blizzard really seems like they’ve nailed this, and I’m going to say the only way this will be poorly received at launch is if technical issues kill people’s ability to play. But once it gets rolling? Yes, I think you’re going to like Diablo 4.
Diablo 4 has taken everything that fans love about the ARPG format and elevated it to new heights. With a fascinating world to explore, a strong cast of characters, and purposeful combat, it sets a new standard for the genre.
The wheel hasn’t been reinvented, and is remains to be seen how the series will adapt to a live service model. Nevertheless, anyone picking up Diablo 4 at launch will find themselves playing a very strong package with plenty of promise.
What are we getting? An excellent game that reeks of a game-as-a-service, with tons of satisfying content. Diablo 4 looks like the best hack’n’slash on the market. The best h’n’s for me, a guy well versed in three previous Diablos, Divine Divinity and a bit of Grim Dawn.
Blizzard has taken twenty years of game design lessons and put all of them into Diablo 4. The variety of things to do in the game and the plethora of build choices feel like they come from a company that has experienced the highest highs and lowest lows in game development and taken some of those hard-learned lessons to heart. There is a lot of love built into every aspect of Diablo 4, and users will find it in every system and corner of Sanctuary. With the first simultaneous release on PC and consoles in the series' history, Diablo players are finally getting back into the fight between Heaven and Hell, and they will more than likely still be fighting for many years to come.
Diablo 4 may not be the huge leap forward some were hoping for, but it still offers an incredible adventure through a dark, compelling world.
Based on the franchise's history, Diablo IV has large boots to fill, but does an admiral job of meeting this longtime fan's expectations.
Diablo 4 is the triumphant return of the saga. The game manages to bring back the dark style of Diablo II while boasting a good narrative, gameplay as addictive as ever and some interesting novelties. It only remains to be seen how Blizzard will keep the game, but we can say that the time-eater has returned in style.
Diablo 4 is a stunning sequel with near perfect endgame and progression design that makes it absolutely excruciating to put down.
Diablo IV is tremendously addictive, its combat is formidable and the character building is excellent. More MMO than ever in a new path for the saga.
While the fusion of Diablo franchise and the open world sounded rather unfamiliar at first, the game has succeeded in capturing the charm of both. You can't say the game is perfect as of its initial release, Diablo4 still is one of the strongest quarter view action RPGs.
[Diablo 4] looks and feels great to play, it's full of content without being way too overburdened with systems and age-old mechanics, it's accessible but also gets really hard and challenging for action RPG standards, and it's really great with more people in your party, with a good amount of classes to play around with and tailor to your playstyle. A highly-polished loot-filled gateway drug for newbies and veterans alike; not terribly innovative but incredibly fun to get into.
Diablo IV has successfully brought everything we wished to be in the 3rd game and has the potential to be the best game in the series.
It ain’t perfect, but provided they continue the course Diablo IV is currently on, this might be the game that bridges the gap and makes Diablo the most accessible and ultimately the most fun it has ever been to players from any background.
Diablo IV is an unquestionable win for Blizzard and one of their foundational franchises when it needed it most. An unrelenting commitment to vision, redefined Sanctuary, never-ending player progression, and excellent boss fights are just a few of the reasons Diablo IV isn't held back by uneven pacing and recycled content.
Diablo IV is a game with a deeply involved combat system, a complex and well-established world, and all the hallmarks of my next gaming obsession.
You can see why it's taken Blizzard over six years to get this one out the gate when you look at the end product. Diablo 4 is a natural evolution of the series with its new open-world design and gameplay, enhanced social and multiplayer experience, and a live service that promises to keep players returning to the world of Sanctuary for years to come. These strong foundations and scale of the whole experience, combined with the five unique classes and seemingly limitless customisation options for builds, should keep even the most diehard demon slayers busy for a very long time. With all of this in consideration, Diablo 4 is a must-play if you're a veteran of the series and it's a great starting point for newcomers. We can't wait to jump back in! Now, fingers crossed we just don't have another 'Error 37' at launch.
Diablo 4 is the true successor to the bad old days of action RPGs and oozes quality in its frenetic combat and deep, engaging character development. It tells a complex, gritty narrative set in the darkly beautiful world of Sanctuary. Even better, it provides a solid foundation for years of Diablo content to come.
Ultimately, Diablo 4 is a must-play experience for any fan of dungeon-crawler ARPGs.
Diablo 4 presents an epic and visually stunning adventure, enveloping players in a cinematic journey through its immersive open-world. While some areas, like repetitive dungeons and class imbalances, leave room for improvement; Blizzard has laid a solid groundwork that sparks excitement for further exploration of the vast realm of Sanctuary.
Diablo IV brings you a captivating story, a lot of freedom in your class building and a massive world full of monsters to pulverize and dungeons to explore that will keep you playing for lots of hours to come.
An incredible looter experience overall. I cannot overstate just how satisfying it is to play Diablo IV on a moment-to-moment basis, and with so much replay value to be had from its various classes and build possibilities within those classes, Diablo IV feels like a true return to form for the series.
Diablo IV tows several lines masterfully, be it in its mechanical complexity or the moral ambiguity of its plot. Its greatest achievement, however, is being a great Diablo game.
The irresistible gloom is now no longer opposed by hurdles in the form of confusing item and skill management. We enthusiastically throw ourselves against Lilith's hordes and once again sink hour after hour into perfecting our character. Overall, however, there could have been a bit more innovation.
The worry remaining is that the balance needs to be struck well in order to maintain Diablo IV as a viable and long-lasting adventure that doesn’t lose its freshness or that the incessant rush to get more powerful gear becomes a chore rather than a thrill. At this juncture, there’s much for players both old and new to dive into, making combat and exploration exciting times, all while pushing the story forward in a new chapter for Sanctuary. The hope is that this will last, and that Blizzard will continue to support the game in all ways. After all, Lilith is coming, and all hail the Mother.
Your favorite Action Role Playing Game is back and bloodier than ever. Diablo 4 improves upon nearly every core gameplay mechanic from Diablo 3 while introducing a few great quality-of-life features that make this journey to Sanctuary the best yet. While some of the quest systems seem dated, the main story is delivered beautifully, breathing new life into the series.
Diablo 4 is a canvas on which developers could, over the next few months, paint a true masterpiece.
With a compelling new antagonist, a serviceable, character-driven story, and a familiarly satisfying gameplay loop with an incredible amount of depth, Diablo 4 is a worthy entry into the franchise that threatens to burn away many hours of your life.
Diablo IV is, without a doubt, a great success that takes the best of its previous iterations, especially Diablo II, and takes advantage of the potential of an intense open world. With mechanics refined for today, hundreds of hours of gameplay, and the promise of an aggressive post-launch content, this game is the ultimate in the eternal battle between evil and… the other party.
Diablo IV is a return to form at a much needed time for Blizzard. It delivers incredibly fun hack and slash action combat, a greatly improved skill system, and a ton of things to do, not to mention the best story told in the franchise yet. It also looks awesome, sounds great, and runs well (except for rare instances of traversal stuttering).
Diablo IV is a must-play for fans of the series and newcomers alike. It invites you to lose yourself in a world of darkness and embark on a thrilling journey filled with relentless battles, captivating storytelling, and a hauntingly beautiful audio-visual symphony. Just ignore the extraneous limb reaching for your wallet.
Diablo IV boasts a new look, with its new open-world and online format, but at its heart, it’s very much a classic Diablo experience. A little old-school still, sure, but the core combat is still as fun and addictive as ever, and there’s RPG mechanics for days to sink your teeth into. What’s not to love?
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
Diablo 4's wealth of loot and meaningful customization systems make up for most of its frustrating MMO concessions.
Diablo IV's surprisingly moving and engrossing story encapsulates gameplay systems that have learnt all the right lessons from entries past.
Diablo 4 is extremely generous. A clear evolution of the franchise and a real comeback.
Diablo 4 is a behemoth of a game, boasting a gothic world that goes beyond the engaging hack-and-slash gameplay loop.
Diablo IV takes the series to new heights, but also spends plenty of time covering familar ground. The compelling rush for loot is as strong as it has ever been, and visually, the game is spectacular. It doesn't exactly feel like a massive leap from Diablo III yet its focus on the series' core strengths ensures that's likely more than enough for long-time fans.
So far, the Diablo 4 experience has been nothing short of very good, the story has been very interesting and it finally returns to what distinguished the series in terms of storytelling before the release of the third installment. The game offered a very solid base of content, activities, addictive gameplay, and a variety of character-building ways that any Action RPG should offer. This is knowing that there are some important issues that appeared at the beginning of the experiment as we mentioned in the full review.
Blizzard opts for refinement over innovation with Diablo 4, but it's still a devilishly good time.
Diablo IV features a compelling antagonist in Lilith, and while it tries to present more interesting ideas into the series by the way of story, it ends up retreading old ground in more ways than one.
It's a damn good entry to the series as a whole, and will give the vast majority of its players a bloody good time.
Diablo IV remained stuck in the past while trying to find innovation without generating friction with fans who have played the franchise for over two decades; It feels like the ghost of Diablo Immortal continues to haunt the halls of Blizzard. The game is more of a reinvention of the classic experience, focusing on a games-as-a-service format to ensure another decade of content for Diablo.
Each class has a gimmick-or "specialization"-that unlocks as you progress through the game. The Barbarian, for instance, can lug around a huge arsenal of weapons and gains "expertise" with each as you use them, granting buffs and special effects. The Necromancer can choose between different types of minions or sacrifice them to extract their power. The Rogue has three specialization options, one of which is a WoW-like combo-points system. Every class has its own personality and quirks, and they're all a blast to play.
Whilst Diablo IV could have done more to advance the genre or perfect its writing and tone across the entire experience, there’s no denying just how impactful this release is, especially for those of us who grew up alongside the series.
Diablo 4 is an impressive and massive conquest of demons, loot, exploration, and wildly fun mechanics. It's already clear that this game brings tons of new content to the franchise and handles it incredibly well.
While it remains to be seen how the experience handles the incoming flood of players once the lights are turned on, I think Diablo fans, old and new, are in for a treat.
An exciting, modern version of Diablo is in here—I can see parts of it poking through the surface—but I'm starting to lose patience waiting for it to show its face.
More busywork doesn’t lessen the series-signature lootfest appeal
Diablo IV is a beautiful, frictionless grey toybox that puts nothing in the way of you playing it for hours and wondering what you've done with your life.
Diablo IV offers a strong opening impression. It has a rich, detailed story campaign, filled with spectacle and gore. Its combat and game-feel is so satisfying. The classes feel distinct and play quite differently from each other. It feels so good to burst down screens of demons with spells and swords. Will it live up to other competitors in the ARPG space? It’s too soon to tell, but what’s here so far is extremely promising especially for players looking to enjoy an impressive horror story.
2023.05.30 03:48 Fissefiesta Thoughts on this listing. Looking to get my first F-150
submitted by Fissefiesta to f150 [link] [comments]2023.05.30 00:30 stevetheclimber OPENING the /r/Mindcrack Time Capsule of 2022!
Today is the 29th of May, 2022.
General Information
A current concise definition of Mindcrack is "A group of friends and content creators founded in 2010 who come together for gaming content and regular charity events primarily based on Twitch."
Mindcrack currently has 24 official members and around 18 VIPs/Friends active in the group, though there is no official list on who all is a Friend and the linked image is probably missing at least Darkosto and Sapphyrei. Mindcrackers and Friends essentially differ only in name.
The latest member to join officially was OMGChad on the 31st of October, 2014. The latest member to leave was BTC (BlameTheController) on the 12th of November, 2015. The latest Friend to join is difficult to determine, as most Friends have gradually become involved in the group over multiple years.
Charity
There have been nine full Mindcrack Marathons to date and a multitude of other charity efforts, both from individuals and the full group. In total Mindcrack has raised an incredible $1,950,563.23 for others through their group fundraising streams since 2013, of which $1,817,090.78 has been for the charity Extra Life (totals missing $0-5K). The latest full marathon was on November 8-14 and ran for 117 hours across a full week for the first time, raising a record $348,565.69 for Extra Life plus Twitch and merch revenue.
A complete list of all totals raised during Mindcrack group fundraising streams can be found here, the source message is pinned in the Mindcrack Discord and regularly updated.
The most recent fundraising event was held less than a month ago for Arbor Day and was Mindcrack's first time supporting Gone West, the UHC raised £6,161 for the company, helping plant over 1,125 trees for the planet. It's been mentioned that Gone West will return in future fundraising events. Mindcrack also raised $15,651.94 for Extra Life last month during the first spring marathon since 2019 which ran for 12 hours. It was followed up by Extra life United's return to Florida just over a month ago, Mindcrack had multiple attendees who also spent several days at Disney together where some of them unfortunately got COVID-19. ELU 2022 featured the return of the Minecraft Building Competition, and Pakratt led team Mindcrack to a 1st place finish against 6 other teams which included Aureylian.
The Mindcrack Patreon has now been supporting Mindcrack's charity efforts for over 2 years, allowing the marathon to grow in size and production quality. A new $10 tier was added in fall which gives monthly behind the scenes updates on charity events. Currently the Patreon has 413 Patrons pledging $3,626 per month, with 88 Patrons on the $25 tier, 1 on the $500 tier, and the rest split between $5 and $10.
Kurt's Far Lands or Bust journey has continued on as always, having just started Season 10 with Season 9 ending a couple months ago after close to a million blocks traveled in a year. He is currently at 5,765,878 blocks traveled towards the Far Lands as of March 28th, 2022, sitting at 45.9% of the way there. The latest episode was #829 on May 28th, 2022. The series has raised $472,939.92 for 7 different charities since 2011, with $4,470.00 raised during Season 9 for Rise Above The Disorder, and $4,600.00 raised for Equality Texas Foundation during the recent FLoB-a-Thon.
MCGamer and the Zeldathon Team have raised $3,064,623 for 11 different charities during their 32 charity events. The latest Zeldathon was Zeldathon Ascent which raised $176,843.00 for St. Jude Children's Research Hospital from December 26th to January 1st, and they just finished the smaller event Piece of Heart raising $20,120 for St. Jude at MomoCon from May 26th-28th. The next Zeldathon will be Zeldathon Daybreak, scheduled to start on August 2nd raising money for Direct Relief.
There's also a multitude of individual charity efforts in Mindcrack; several people in the group hold streams supporting their individual Extra Life campaigns, and there's frequently one-off streams for various charities, such as a few days ago where Justin, McLaffyTaffy, and MyLawyerFriend were in a D&D stream supporting St. Jude. A complete list wouldn't be feasible to collect, but their efforts are appreciated. In total everyone in the group have raised over $5.5 million for charity over the years.
Regular Series
The Mindcrack Podcast is hosted by Sevadus, Guude, and recently Soccer releasing two episodes every week, consisting of a public episode every Monday and a Patron-exclusive episode every Thursday. Additionally, Patrons at the $25 tier can watch the recordings live and discuss in the live chat. The latest public episode was S2E99 which released on May 23rd, 2022, and the latest premium episode was episode 99 released on May 26th, 2022. The 10 year anniversary of the podcast is just a few weeks away.
Cone, Kurt, and Zeekay host the podcast Ran When Parked which releases new episodes every other week, the latest episode was episode 78.
As of tonight Coestar's StreamADay is sitting at Day 3,099, and Phedran's daily streaming streak is on Day 1,702. Coe still holds the second longest daily streaming streak on Twitch.
There have been over 500 collabs within Mindcrack in the last year, but with Mhykol's Discord bot not posting VODs it's hard to track them and get specific numbers. In the last year Monday Group Games, Space Cops, and the Dads have gone on indefinite hiatus, so there's currently fewer weekly series than normal.
The following is a list of the more stable weekly collab series within Mindcrack currently:
- Armo, Breon, Coestar, and Kingster play PUBG for Sunday Gunday every week, and PUBG also makes frequent appearances throughout the week with other squad combinations.
- Pakratt's Vintage Story Tuesday with Honney and DireDwarf recently ended after 38 weeks, it's likely TFC Tuesdays in MC 1.18 will replace it in the near future.
- Coestar and Guude's Two Bananas for Sale continues strong, playing games together or with Patrons every Friday night. Their most recent games include We Were Here Forever, UHC, Traitors in Salem, and Codenames. Their joint Patreon currently raises $625 per month thanks to 36 Patrons.
- Arkas, Guude, Nebris, and Pakratt have recently returned after a long hiatus to play Divine Journey 2 every other Saturday and just passed their 7-year anniversary playing together.
- Arkas and Cone just wrapped up another season of Cities Skylines, this one being a challenge to build the best city in 36 hours.
Servers
Season 9 of the Minecraft vanilla server is currently ongoing; Amethyst, Guude, his daughter Apple, Honney, Mookake, Pakratt, Phedran, and a multitude of $25 tier Patrons have been on in the last month. The current season started on December 11th, 2021, and the server is running on 1.18.2 with some extra plug-ins. For the first time the majority of Mindcrack is using shaders on the server in a client modpack with other QoL mods. This season has had approximately 765 hours streamed by Mindcrack so far. The most recent event on the server was the Spring Festival held on May 1st and 7th; Amethyst, Guude, his daughter Apple, Honney, Pakratt, and about 15 Patrons attended one of the two.
Mhykol hosts a server map at https://mindcrackmap.com, the map uses BlueMap which was used as a secondary map on the previous season.
The most recent full modded server was Crackpack Season 4, Mindcrack's 7th modded season which was active from November 2019 until January 2020. A more restricted Crackpack 3 server was active for 3 hours every week from May to October last year as part of Monday Group Games.
The Dadcraft Minecraft server reset at the start of December for 1.18, Arkas and Jaaski joined Chiblee, Coestar, Justin, and Pause with others and the server was active for about a month.
Adlington, Arkas, Cone, Dire, Doc, Kurt, Phedran, and VintageBeef all have fan servers for Twitch subs and/or Patrons.
Ultra Hardcore (UHC)
There have been 33+28 (Twenty-seven donation UHCs and S4b) seasons of Mindcrack UHC. There were 8 Mindcrack UHCs in 2021, the most since 2012 with 9 UHCs.
Breon, Coestar, ConeDodger, and Kingster are the winners of the latest UHC season, Season 33, which was streamed on the 26th of February, 2022.
Mookake and SethBling are the winners of the latest donation UHC, the 27th of its kind, which was streamed on the 30th of April, 2022 for Gone West.
PauseUnpause is the most deadly player in regular UHCs with 36 kills, and Coestar is the most deadly player in donation UHCs with 38 kills, having recently taken the lead from Arkas. Nebris and VintageBeef are tied for the most wins in regular UHCs with 9, and Guude and Kurt are tied for the most wins in charity UHCs with 7. (Latest UHC Stats by Guardax)
Seasons can be categorized as follows: 21 teams of four, 15 teams of two, 13 teams of three, 8 free-for-all, 2 PvE, 1 teams of five, 1 teams of ten.
UHCs have been becoming more frequent recently with renewed interest from the group and there's plans for even more in the future, starting with the first ever collaboration between VintageCraft and Mindcrack Patrons with a UHC next month on June 11th.
Individual Members
The table below contains current subscription, follower, and member data for the Mindcrackers' various social media accounts. Each number is hyperlinked to include an image of that member's account as it appears on this day for easy comparison of account contents, videos, and Discord channels:
* indicates accounts that haven't been used in the last year ** Discord messages are all messages sent in default channels since server creation.
Mindcracker Twitch YouTube Patreon Discord Size Discord Messages** Adlingtont 2,889 35,200 6,405 9 ($71) 44 29,700 AnderZEL 286,781 532,000* 72,995 Twitch sub to join 4,160 Arkas 39,358 86,300*/383 25,712 447 51,640 Aureylian 148,698 267,000* 164,528 AvidyaZen 21,652 274* 353 78(new) 9,090 Coestar 62,880 110,000* 30,709 29 ($79) 1,554 1,943,640 Docm77 128,355 982,000 225,648 124 ($952) Patron only ? Guude 45,651 366,000 95,260 Twitch sub only 875,670 JSano19 5,103 48,800 14,035 1 ($5) Patron only ? Kurt 53,293 412,000 57,844 199 Patron or Twitch sub only 180,680 MCGamer 87,722 HIDDEN 36,934 Mhykol 15,793 53,000 25,336 154 17,280 Millbee 55,977 114,000 45,799 545 754,160 Nebris 20,809 134,000* OMGchad 53,832 119,000*/1,390,000 32,816 2,047 34,920 Pakratt 102,661 50,200 20,929 562 351,980 PauseUnpause 151,562 HIDDEN 947 134,680 Pyropuncher 29,807 HIDDEN 48,857 SethBling 246,113 2,020,000 380,303 330 37,240 Sevadus 412,912 45,600* 57,420 1,875 45,810 Vechs 9,692 171,000 50,404 114 1,061 154,270 VintageBeef 28,405* 1,570,000/13,800/19,800* 197,020 251 Patron only ? W92Baj 9,548 113,000 43,394 7 Patron only ? Zisteau 55,408 340,000/981(new) 72,216 91 1,240 400,910 Mindcrack Network 70,390 153,000 50,044 413($3,626) 2,711 262,240
The following table is the same info for Friends that are content creators, though this isn't an official list so it may have extras and not be complete:
There are currently about 28 people part of Mindcrack that stream on Twitch regularly, and about 10 that upload to YouTube regularly.
Friend Twitch YouTube Patreon Discord size Discord messages** Amethyst 552 852 Breon 2,605 291 1,705 167 49,230 Chiblee 24,332 4,330(new)/1,540(new) 31,923 2,338 473,600 ConeDodger 5,598 9,340 1,423 160 Patron or Twitch sub to join/use 1,006,770 Dahl 458 21,400/25(new) 837 0 Patron to join 51,560 Darkosto 76,839 3,560 6,049 7,947 439,360 DireDwarf 18,335 4,730 3,104 5($56) 372 190,740 Drooo 346 11 446 54 21,150 HCJustin 66,741 13,500 19,144 29($178) Twitch sub to join 1,184,780 HonneyPlay 11,607 3,100 1,259 11 562(shared w/ Pak) 351,980 Jaaski 10,850 458* 2,694 606 220,530 Kingster 390 2(new) 20 Mookake 690 2,360* 244 Phedran 9,470 8,870* 4,900 52($388) 372 89,430 Ryuski 1,383 181 436 75 26,541 Sapphyrei(formerly OnlyBentley) 17,636 58(new)/129,000(old) 12,243 3($19) Soccer 505 137* 251 Twitch sub to join 440
In the last year there were approximately 30,813 hours streamed on Twitch by about 41 Members and Friends, with 2,483 combined hours streamed during last month. During that year there were 792 unique categories streamed, 4,294,294 total views, and 3,863,022 hours watched on Twitch which is equal to 441 years.
The most streamed games in order were Minecraft, PUBG, Escape from Tarkov, RimWorld, and Elden Ring. Minecraft had the most streamers with 37, most hours streamed with 6,278, and most hours watched with 713,580; the category Just Chatting was also among the most streamed and had the most views with 718,610.
Here's a chart showing monthly hours streamed by Mindcrack members from August 2015 to April 2022; here's a similar chart with Friends added from May 2020 to April 2022.
According to the Mindcrack website, the total YouTube subscribers across all official Mindcrackers is 9,042,471(+24,900 in the last year), the total number of videos is 71,787(+1,586), and the total views is 2,418,417,594(+36,497,698). The website hasn't been updated in years so the accuracy of those numbers isn't guaranteed.
The total member count across public Discord servers in Mindcrack is 25,526 which includes significant overlap(13,595 for just Mindcrack Members). In total there's been approximately 9,394,181 messages sent across all 33 servers including from bots, but I don't currently have Doc's or Beef's numbers which would push that number well over 10 million. Coe's server remains heavily active and is poised to be the first to reach 2 million messages in about 4 months.
SethBling is the most subscribed on YouTube with 2.02 million subscribers as well as the most followed on Twitter with 380k followers. Sevadus has the most Twitch followers with 412k followers. Darkosto has the largest Discord server with 7,947 members, and among the Mindcrack Members OMGchad has the largest with 2,047 members.
Subreddit
mindcrack has approximately 45,100 subscribers. Discord servers and Twitch chats are the primary places the active Mindcrack community's interactions are based, so the subreddit sees minimal activity.
The Moderator Team of mindcrack consists of 10 humans and 2 robots: GuudeBoulderfist, pakratt0013, stinusmeret, Zisteau, pajam, Lost-Chord, Compieuter, ArmoAram, stevetheclimber, emilythecool, MindcrackTwitchBot, and CrackBot / AutoModerator.
This is the subreddit today using old Reddit (Picture Version), and this is the same page using the redesign (Picture Version).
Here's the current flair selection, and here are the subreddit's traffic stats which are normally only viewable by mods.
Miscellaneous
Docm77 and VintageBeef are both also members of HermitCraft, and Arkas, Chiblee, Coestar, Jaaski, Justin, and Pause are all members of Dadcraft.
SethBling currently holds 2nd place for the Super Mario World 0 Exit speedrun with a time of 41.350 seconds. He also holds records for several speedrun categories he created, including SMAS+SMW All Five Games with ACE which he'll be running in this year's SGDQ in July, he currently holds a record of exactly 9 minutes for it.
On the IRL side of things several people in Mindcrack have gone through changes in life; in the last year, Guude and Jess got engaged, Cone and Paint also got engaged and announced they have a baby coming, and DireDwarf got married. There's also been multiple kittens and other pets, at least half a dozen job changes, and several moves, including Soccer living with Guude until earlier this month.
There have been no updates in the last year on Mindcrack's progress towards becoming a non-profit that's publicly been in the works for years.
Community Contributions
u/Omegatron9 has kept his spreadsheet and graphs on YouTube subscribers up to date.
The events of Mindcrack's first 10 years are covered in my History of Mindcrack written in 2020.
Some spreadsheets I have with stats:
Thanks to Guardax, Pellervo_page, and Ageofdune for providing Discord numbers.
- Mindcrack monthly hours streamed - August 2015 to April 2022 copy
- Mindcrack Stream stats - May 29, 2021 to May 28, 2022, has extensive numbers for every category streamed by everyone in Mindcrack in the last year
- Quarterly content produced by Mindcrack Members, 2010 Q4 to 2020 Q2, useful for seeing Twitch overtake YT for Mindcrack content
2023.05.29 02:53 No-Sugar-2052 Ram versus F-150?
2023.05.28 06:43 reichert 2016 SE - Towing Upgrade / Capacity
2023.05.28 04:56 Rocquestar Confusing tow vehicle requirements
2023.05.27 10:55 ClubPetey Looking for ideas to customize my 2023 F-150
2023.05.26 19:44 cheesedipdiet First (and last?) F-150
2023.05.26 17:48 10-9LT Is a Tacoma the best option for my needs?
2023.05.26 16:38 Mees2312 Finding a Hypercar in the US except, CA, FL, TX and NY - pt. 7
2023.05.26 16:08 WaveOfWire One Hell Of A Vacation - Chapter 85
2023.05.26 05:52 bbluez Sanity Check: '17 Explorer & Wolf Pup 17JG
2023.05.25 21:08 UrbanerBeet145 Sweden post. Including R8 GT and more!
2023.05.25 21:04 thegateceo Thoughts on pricing for service?
![]() | submitted by thegateceo to f150 [link] [comments] |
2023.05.25 19:45 alwayshungry1131 Truck display screen?
2023.05.25 17:43 oneofthepipps Which powertrain to go with
2023.05.25 14:05 Still_Speaker9132 First time BMW owner, need help.
2023.05.25 03:42 obliviousmousepad Mechanic Left Clamps On After Trans Cooler Change - Blown Water Pump?